Today's
Patch Notes BGM™ is a remix of one of my favorite songs from any game, Surface Runner from Metroid II.
Here's another Metroid cover, but this one's brand new! Don't have much to say about it really, I just thought the song had a good melody and wanted to have a go at it.
Thank you, Gencoil. I would never have finished Squigly without you. :^)
Beowulf
- Fix chair positions when Beowulf is thrown.
Filia
- Tried a kinda-dumb fix for the
thing worldjem pointed out with her airdashes. IAD j.MP(3)->j.HK now works, among other things. SEE IF IT BREAKS ANYTHING ELSE, Filia players!
Ms. Fortune
- Her head can now be hit, with proper reactions, by both Fortune and her opponents during Decap Attack. So Fortune can kick it around and it will always remain active, but hitting with a normal/burst/projectile during the spin will count as the head being hit.
- Expanded hitboxes on c.LP, c.LK, c.MK and c.HK backward, enough for them to hit the head if the body and head are both cornered. c.HK now hits behind her, as well.
Painwheel
- Install flash and sound effect now speed up when the timer is about to expire. Maybe it's annoying, maybe not? Thanks Zazz.
Valentine
- Remove hits on poison load. They weren't very useful and only happened at awkward times.
- Fix damage scaling bug on air bypass when it hit a grounded opponent. ALL are now 75% scaling, some were less before. :^P