zarkingphoton
Amateur Proctologist
- Joined
- Jun 1, 2014
- Messages
- 464
- Reaction score
- 276
- Points
- 63
- PSN
- zarking_photon
Calm down, Satan.
Calm down, Satan.
I wouldn't have guessed. I suppose i just betrayed the fact that i'm not a serious combotist!
Wasn't peacock the highest damage dealer?
NO no no no no no no no no no no no no no no no no no no no.
What? You missed the point of my post. I'm not saying to buff his overall damage, just make it so his other combo routes don't do mediocre damage compared to that one. Currently, using the HK > command grab combo route, I can get 7.3k damage meterless and end with a body slam. Would be nice if other combo routes were close to rivaling that is all. Although I'm not so sure how possible that is without buffing the damage of that specific combo in the process.
LK, c.MP, HK, 236LP,
The Beta Peacock changes still have Peacock up there? Thought it would be Eliza or PW up there now.
LK, c.MP, HK, 236LP,
hop j.MK,
HK(stagger), 236PK, K x4, P, c.MP, c.HP,
hop j.MP,
MK, HK, chair pickup,
c.LK, c.MP, HK, 236LK, 8P, 3P, c.MK, K, 4P finisher
Uses command grab early yet nets about 7.8k damage meterless (pretty sure you are past the 50% scale mark by the time you do it anyway). You won't get that without incorporating the command grab into your combo in some way it seems.
uh thanks? we'll also do a ton of chair j.hps cause i get the feeling a lot of people are not going to like that move and its dumb hitbox making for some stupid crossups.
val's shk i would believe same with c.hp. BUT filia and fukua's s.hp? when i said you either beat it or you don't i'm saying that you have to do the move the moment he leaves ground. this isn't the case with any of the other characters IIRC.
it's not the exact moment he leaves the ground it's as soon as you see him reach back for the chair that you have to react (so it's like 0.3 to 0.6 second reaction). It's a very small window but you can make a reaction to it. For val cr.hp is not a good option because it can trade (which sucks -_-). Another good option for Filia and Fukua is cr.mp and backdash cr.hp (the cr.mp is a really good option but you need to react very quickly to the j.hp and the dash back cr.hp only works in certain cases but can be utilized effectively when coupled with backward wavedashing and best of all it leads to a free combo because of OTGs and stuff)
so at the end of all this you either block or "AA" pre-emptively. a normal player would not react and get HCH for just trying to stop wulf from using his beloved j.hp
Your right ability to counter=\= terrible but I think any move that extends a hurt box horizontally is terrible (it's my warped opinion) eg. (Sguig j.hp, Eliza j.hp, beo j.hp). Yeah they are great moves and all are very effective but if you look at it as a % hurt vs. % hit you start to notice flaws. In reality I still get hit by them (cause I suck) but once I realize what's going on I start to react with greater effectiveness. It's just my opinion you don't have to agree :^)
jHP (chair): please stop exaggerating how good it ishmmm. this is true. Beo's true damage does come from his grapple state where kicks and a finisher usually tacks on the damage. Then again beo has a ton of other strengths that come with him. Remember you gotta respect the pipe, i mean the chair. That j.hp is dirty as hell, and given the chance to get hype he grows to become more and more powerful allowing him to follow up on his supers using the hype. so over all i feel Beo's a good middle ground character who's got to work to get the most out of his combos (dizzy doesn't limit him as much as other characters.) has good meaty air normals which he can preform with his hop dash, and has the potential to get stronger as the match goes on with mic drops or a taunt.
Parry, command grabs, littering the screen with hitboxes, cancels or a button to make things safer or advantageous, flight, mobility that's make one hard to keep off or hard to get a clean hit on.
You do know he has pretty much all of this but parrying right? Except true flight, but wulf blitzer is pretty amazing.
His command grab is BB L A-Train/Val M. Drop, not Bella's DDrop or Fukua's Snuggle. And the fear of M/H A-Train isn't there.