I don't think headless sucks. I just don't think the benefits of headless are outweighed by the negatives.
+ Headless can make just about anything safe if your opponent is sandwiched between it and Fortune
+ Access to a really quick (and practically safe) over head
+ Possible full screen confirms with Nom if your opponent is being reckless
+ Meterless ground and air throw conversions provided the head is around
+ Can combo from Furrserker Purrage if head placement is right
- Managing the heads position is paramount and can be difficult in some match ups. A lot of characters can lock the head down if you put it in a bad position, with your opponent almost always having the advantage if they choose to harass the head. This forces what should be a boon in Fortune's neutral game completely around. She can't afford to just sit and eat what is practically free damage for the other player. It puts her in a terrible situation that I find is too easy for most characters to do.
- Loss of both meterless reversal options
- IAD options are noticeably slower and weaker
- Damage is distinctly less than Head-On.
- Reset options are not drastically better than Head-On especially when you get less damage overall
- No more hard knockdown with headless Furserker Purrage.
- OH MY GOD THE PAIIIIIINNN (corner combos against Fortune and her head)
Headless Fortune is still fun and there are instances when it should make sense to use it. But at the end of the day I don't find myself thinking "Man, I could've won that if only I'd gone headless!"
I know I've thought the reverse a LOT though.
I prefer head-on for the same reasons taluda does.
I get more reward for less effort so I've just been neglecting headless because the risk no longer feels worth it. (Although I've felt this way as of late while Taluda probably felt that way since he first used Fortune) Often times I just don't want to use headless because of the inevitable mistake that costs me all my pressure and my life. I still feel the mistake isn't as painful when I screw up with head-on.
Not that I don't use headless or anything. It's just not the super aggressive glass canon I feel it should be.
I'm super late to this discussion, yay!
I play headless Fortune because she's more fun. I don't think she's bad by any means. I also don't think if you do a cost benefit analysis she is actually worth the risk, and it's hard to justify the risk a lot of the time. You assume more risk and take more damage for screwing up than any other character in the game. I feel like I have to deal with a bunch of penalties for just playing the version of the character I want to play, because the benefits she gets in that mode of play really don't outweigh those penalties.
I think people should learn every part of their character but I can't really argue with people that don't want to take the head off when they list all the reasons Taluda did, because it's really hard to come up with counterpoints. When Taluda told me what he thought of headless Fortune before and listed those points, all I could think was that "she controls the screen in ways no other character can" and "she's fun!" I still think headless is a bit better than head on in terms of footsies but not 150% damage/no reversal better (yeah don't compare characters, think about your characters tools and how you control the screen etc but this is how most people approach picking a character/team building).
She used to be too good, and then got a ton of nerfs all at the same time when only a couple would have made her fair again. Losing Fiber Upper was huge.
She's a glass cannon except the cannonball you get for turning into glass is only marginally bigger. In a perfect world I'd like her tools for getting in and applying pressure be significantly better than head on Fortune because of all the risk you assume when you use her. Head on Fortune would be the more balanced counterpart with better defense and damage but not better pressure tools.
I think fortune is a lot funner with head kicking and such and I very much appreciate that I can combo into headspike easier again.
If I could make some suggestions though.
- can we try having sneeze be a knockdown so the opponent actually has to worry about getting hit by this more? Would be nice if applied to the end of feral edge sneeze too.
- can we remove the head roll hitbox at the end of berserker? I'd really like to use this more but more often than not her combos end her up in the corner so I kinda can't really use it.
- can we maybe revert her old headless airdash? Or maybe just lower the minimum height slightly?
I really think she would be fine with her old airdash height, but that's not happening. I however would like to see a lower airdash height as a beta experiment if that's possible, because IAD j.LK, j.MK strings after headbutt pressure to get in or j.HK after zoom or headbutt are textbook headless Fortune footsies that feel super duper awkward to do because of how high up you have to do them from.