b0nk
welp
- Joined
- Apr 27, 2014
- Messages
- 168
- Reaction score
- 221
- Points
- 43
- Age
- 32
- Location
- NoVA
- Website
- www.twitch.tv
- Steam
- bonk3492
u fool!!!
They are not hitting the tear.
In what ways do you notice it, and in what ways do you like it?
I'm gonna give you a big hug, Dan.
It only doesn't work because more than 90f go by after they are first "put in an infinite". 90f from the first time IPS (or undizzy) is triggered, all bursts become safe.
I personally like it because of the height limit since djs can reach sj height. That's about all.
I never really did it before, so I don't notice the change, AND I don't think the tactic was all that great beforehand which is why I never really did it. You aren't protecting the assist so you are risking it getting hit, or chicken-blocked and then they come down on both of you, or counter-called and then you lose everything and the initiative...
It wouldn't really work for green bursts since green burst baits exist too. But some sort of indication would be nice. There's times where your opponent keeps hitting you with stuff and you're like "man has it been 90f yet?" You really don't wanna burst on the 89th frame.
Great Teacher Mike Zaimont.
That's a ground throw, the only thing that matters is horizontal range. It could be ten miles tall and it would make no difference, you're either on the ground or you're not.
c.LK->c.MK->s.HK -> Wulf Blitzer -> [NO] 3+K
OH I'm a dumb yeah lemme fix that too.@Mike_Z
Is it intended that the second wulf cannon is +0 on block but the third is still +6?
I can see the rationale behind the third being more positive due to PB/PBGC but just wondering if that might have just been missed.