A character with Grade SS+ resets whose weakness is the neutral and who circumvents that weakness by being second so you can DHC into them, for a character that excels at midrange and has no air options let alone a good reversal, making it dead meat on incoming..
I really don't see much of a reason to run Parasoul second over Filia if you don't pick Tear Shot assist, as Updo is pretty much the same thing as Pillar and Filia just works better from the back than Parasoul does.
Safe DHC or not doesn't matter much for Val, as there's little reason to save her from anything .. great, you'll have a 10% life Valentine on anchor, that's gonna win you a lot of matches?
I just saw this. It is a very good point that saving val may not be worth it. That definitely puts things into perspective for putting filia in parasouls spot definitely a plus 1 or 2 for filia second, and in my mind kinda makes the fortune point team seem the strongest on paper... Cause i definitely think both fortune and painwheel for that matter are worth saving. Both have strong dhc and strong assists and painwheel can chain supers plus has an install for late game.
Having said that, i think you may be putting a little to much stock in filias resets over the rest of the cast and i think you may be putting a little to much hype into filia plus bomber... Filias resets are great. But so are everyone elses... Especially parasouls where if you reset at the right time you literally have all these reset options off of one reset point:
Low,throw,airthrow,burst bait,crossup,non crossup that looks like the aforementioned crossup,overhead,reversal bait,ground throw.
And all of that is available off of dhc. Then, parasoul DEFINITELY converts better from otg assist hits cause her dash is so fast... Shes the second best at assist conversion in the game after val.
I personally think that the place where filia really trumps parasoul is without assists. Unassisted parasoul is still good.... But certainly not comparable to filias cheese. But parasoul has the better neutral against most of the cast when assisted imho.
On paper i still like parasoul over filia in the spot. Parasoul just seems more all around sacrificing very little with regards to what filia comes with. Though i do think they are highly comparable as far as tools go.
Also, bad at getting out of incoming mixups is no longer really a thing like it was in sde. And in fact if parasoul makes it to the ground shes one of the better characters against incoming mixups since pillars command cant get crossed up and yet beats throws as well.
But really that isnt the reason why being weak to incoming mixups isnt all that bad anymore:
Undizzy carries over now. So the opponent will generally have to o reset many times in order to get a kill if they killed the first character with high undizzy... And if they didnt, then they get a full undizzy combo into not so great resets... And if they are gettng resets against parasoul... Its usually assist resets (scaled to 90%) or throw resets which give crazy meter and scale to 50%. This IS NOT to belittle that losing an incoming exchange is bad... Its just to show that the days of sde:
First character gets hit.. You die and have an incoming mixup to deal with with no reset needed for the first kill.
Second character comes in, fails on the incoming, gets reset once and dies, down to last charcter to try and make a comeback.
That... Just doesnt happen anymore, whereas in sde it was kinda normal. In the newest version there is less meter gained for the attacker, so damage is reduced, undizzy is now a thing which also reduces damage, and undizzy carries over on death, and carries over on fast resets, and most characters have had there damage potential greatly reduced... So you combine all of those things and "weak incoming" characters arent really all that weak to incoming as they used to be... They can fight back now and will almsot always have a chance to fight back.
So, yeah, i find it kinda... "Outdated" thinking that characters like parasoul and peacock are weak at the second position because of bad incoming. Not that i blame that on anyone, but in the games that ive played parasoul and peacock are so string in the second position now because of near tod nerfs, that i can barely call either character weak at second. Thats not how its happening in my games and my opponents have RIDICULOUS incoming mixups.
But like i said, parasoul versus versus filia second is probably more taste preference on whose style one likes better versus which team either character works best with... I LOVE parasoul to follow painwheel rather than filia, as an example. But i think filia after peacock is way way better than parasoul after peacock as an example the other way.
Good talk.