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Splatoon

If you're trying to discourage me from getting buckass naked to get the most of my invisibility you're not doing a very good job
I would do that shit in a heartbeat.

Who do you think you are, Jessica Alba in Fantastic Four?
 
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That's about as equal as Ice Breath or Heat Vision! I cannot decide!
 
So is invisibility that doesn't make you blind.
Oh no being blind, it's not like you could adjust to that or anything. You know compared to something that is realistically literally impossible in every aspect.
 
Did I mention that the Classic Squiffer is back, this time with Point Sensor and Ink Armor?
 
Hey guys, we're getting a new stage!

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We learned that on Friday evening, a new stage will be added to the mix. The Manta Maria is a large sailboat moored at a harbor near Inkopolis, and it will soon be the site of many fierce ink battles. The towering masts and nets in the center of the stage will likely be a key area of conflict.

We’ve noticed that Inklings often choose to do battle on or near bodies of water, even though their bodies are incompatible with water. It could be that they revel in the danger of it, but more research is needed on this subject.

First of all, that pun. Second of all, Inklings are total daredevils.
 
Version 1.2.0
Changes to Player Ranking

  • Fixed an issue where player rank would change slightly despite a message displaying that stated player rank would not change when other players disconnected early on in a match.
Changes to Spectator Mode

  • When spectating from a player's viewpoint, opposing team player names will no longer display unless ZL is pressed.

  • When spectating from a player's viewpoint in Rainmaker mode, the on-screen warnings "DON'T RETREAT!" and "Rainmaker-Free Zone!" will now be displayed.

  • When spectating from a player's viewpoint, the on-screen ink border that indicates the player is taking damage will now be displayed.

  • Fixed an issue where, when a matches ended while spectating from a Bravo team player's viewpoint the turf map results were mistakenly displayed from Bravo team's perspective, despite other results being displayed from Alpha team's perspective.

  • Fixed a graphical issue affecting player appearance when standing in the zones in Splat Zones mode.
Changes to Salmon Run

  • The new stage "Lost Outpost" is now available when playing Salmon Run via local wireless at The Shoal.

  • 21 weapons have been added to the selection of those available when playing Salmon Run at The Shoal.

  • Flyfish can now be defeated by using a Splashdown special on their launchers.

  • Fixed an issue where direct hits on a Stinger Boss Salmonid from either a Blaster or shots fired while using the Ink Jet special did not deal the added damage of their shots exploding, and only destroyed one level of the towering enemy.

  • Fixed an issue where Steelhead Boss Salmonids were not exploding with the player team's ink color after being defeated by a Stingray special.

  • Fixed an issue where destroying one of the Mothership Boss Salmonid's coolers immediately after it appeared would cause an invulnerable cooler to appear on the enemy on the screens of other players.

  • Fixed an issue causing players to occasionally clip into stage objects in Marooner's Bay.

  • Fixed an issue where playing "With Friends" repeatedly would allow random players to join the group before selecting "Recruit crew members".

  • Adjusted parameters for Salmon Run specific weapons:
Weapon Adjustment
Salmon Run specific Slosher Fixed an issue where the Slosher dealt significantly different damage to Salmonids when standing in slightly different positions.
Salmon Run specific Blaster Increased damage dealt by shot explosions by approximately 40%; Decreased ink consumption of each shot by approximately 20%
Salmon Run specific Clash Blaster Increased damage dealt by shot explosions by approximately 25%; Decreased ink consumption of each shot by approximately 20%
Salmon Run specific Carbon Roller Decreased ink consumed by horizontal and vertical swings by approximately 30%
Salmon Run specific Splat Roller Decreased ink consumed by horizontal and vertical swings by approximately 14%
Changes to Multiplayer

  • Fixed an issue where, when taking damage continuously over a short time, the number of sound effects indicating damage did not match the number of times the player took damage.

  • Stopped a sound effect that indicated damage dealt when hitting invulnerable opponents descending to the ground after activating their Splashdown special.

  • Fixed an issue causing players hiding behind a Splat Brella to not appear when being targeted by a Sting Ray special or the Thermal Ink or Haunt abilities.

  • Fixed an issue where opponents were not being damaged when run into with Roller or Brush weapons while standing on uninkable sloping surfaces.

  • Inking the trees growing in The Reef and Inkblot Art Academy stages will no longer earn points or fill the special gauge.

  • Fixed an issue occurring at specific points in Inkblot Art Academy where players returning to the point of activation after using the Inkjet special or landing after executing a Super Jump would occasionally fall through the stage.

  • Fixed an issue occurring in Starfish Mainstage where specific areas would not appear to be inked on the turf map after they had been inked during play.

  • Fixed an issue occurring in Sturgeon Shipyard where players would occasionally fall through the stage.

  • Fixed an issue occurring in Port Mackerel where inking the top of an uninkable container near the center of the map earned a small amount of points and filled the special gauge slightly.

  • Changed the movement range of the forklifts in Port Mackerel to fix an issue where players caught between the forklift and a sponge were occoasionally pushed inside the forklift.

  • Adjusted the path of the tower in Tower Control mode in Port Mackerel to fix an issue where players caught between the tower's pillar and a stage object when the tower entered a narrow space appeared to be shaking.

  • Adjusted the size of the sponge near the spawn points in Port Mackerel to fix an issue where a slight discrepancy existed between the height of the sponge when fully expanded and the height of the platform on the tower.

  • Adjusted parameters for main and special weapons:
Weapon Adjustment
Sploosh-o-matic Increased movement speed while shooting by 11%
Luna Blaster Reduced wobble when firing immediately after jumping by 17%; Reduced duration of wobble time when firing after jumping by 1/4 of a second
Blaster; Custom Blaster; Hero Blaster Replica Reduced duration of wobble time when firing after jumping by 15/60 of a second
Clash Blaster Expanded area inked by a single shot; Decreased amount of ink consumed by firing a single shot by 20%
Carbon Roller Decreased amount of ink consumed by a horizontal or vertical swing by 25%
Splat Roller; Krak-On Splat Roller; Hero Roller Replica Decreased amount of ink consumed by a horizontal or vertical swing by 10%
Dynamo Roller Extended range for dealing maximum damage to an opponent by 14%
Splat Charger; Firefin Splat Charger; Hero Charger Replica; Splatterscope; Firefin Splatterscope Reduced amount of time required to fully charge a shot by 4/60 of a second
E-liter 4K; E-liter 4K Scope Reduced amount of time required to fully charge a shot by 4/60 of a second
Goo Tuber Reduced amount of time required to fully charge a shot by 5/60 of a second; Reduced amount of time between losing a stored charge and being able to fire again by 5/60 of a second
Heavy Splatling; Hero Splatling Replica Increased movement speed while charging by 20%; Increased movement speed while shooting by 3%
Splat Dualies; Hero Dualie Replicas Extended firing range by 9%; Increased points required to fill the special gauge from 170 to 200
Baller During use, reduced amount of damage received from opponent Shooters (excluding Blasters), Splatlings, and Dualies by 40%.
Other Changes

  • Players who were in your last played Splatfest Battle will now appear in Inkopolis Square.

  • Fixed an issue where attempting to open the League Battle "Records" section caused the game to crash.

  • Fixed an issue where content could not be drawn on the edges of the screen when zoomed in while creating a post for display in Inkopolis Square.

  • Fixed an issue where following a multiplayer match, a long animation played appearing to award the player far more experience points than they had actually earned.
 
Interesting to see a lot of weapons getting buffed, but not seeing Sloshers on the list. Nice to see that the devs are aware of how good that weapon type is and choosing to leave it alone while buffing many others.
 
Inklings are like the Street Sharks. They fight on land, but can't go in water.
 
Makes sense the Switch sold better than the Wii U and Splatoon is a super popular phenomenon. Like I think in terms of Nintendo brand popularity I think it's somewhere between Kirby and Pikmin already.
 
The washing machine has returned.

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Tonight at 7PM PST, the Sloshing Machine returns to Ammo Knights! This appliance is basically your normal everyday washing machine…except it fires twisting volleys of beautiful, messy ink! Use the Autobomb sub to track down campers and splat faraway foes with the Sting Ray special! Per Sheldon, “This set is perfect for splatting like a wild child and drowning the battlefield in a whirlwind of ink!”
 
So the Manta Maria isn't the only thing that's getting released. I mean, one's getting released... again!
 
So we're just gonna ignore the fact that Pearl was trying to frost a cake with mayo?
 
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So we're just gonna ignore the fact that Pearl was trying to frost a cake with mayo?

Thats just plain a food crime.

What Marina said....well to quote over on SB: "Lewd."
 
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Splatfest is live this weekend! Will you soar above the competition with Team Flight, or surprise your foes with Team Invisibility?

The battle will take place from 9/1 (Fri) 9:00 p.m. PT – 9/2 (Sat) 9:00 p.m. PT.

Stages will include Manta Maria and a new layout of Shifty Station.

Finally, please note that the results for this superpower Splatfest will be combined with Europe’s results – check the game on late Sunday morning for the combined final tally.

Good luck everyone!
Okay so it's Flight vs Invisibility is the Splatfest theme. Which clears things up because I was confused for the longest time because I thought they were new abilities that were going to be added to the game.

Also these stages are really pretty omg.
 
Pearl must love salt a lot.
 
I'm team McNuggets im so sorry, Pearly. Love you.
 
First Hasbro, then Nickelodeon, and now McDonalds? How many real world sponsors for Splatfests does the Splatooniverse have?!
 
It's more how many negotiations can Nintendo Complete. In Japan they can talk with McDonalds and Tomy Takara (Japanese license holders of Transformers) a lot easier than they could a lot of others.
 
Their chicken nuggets are pretty good but I prefer their fries. Mostly because they're really good.

Also I'm in a drawing mood so if you guys want me to draw your squids, just post a picture of them and I'll draw them!
 
Okay so I have a theory. It's probably been done before.

Inkopolis Square is somewhere in America (presumably where New York City used to be). The reason why I have this theory is kind of a strange one. It's through the game's music. When you listen to the Squid Sisters' music, they sound almost like they're speaking Japanese while Off the Hook sounds like they're speaking English. It could also explain why Agent 4 doesn't know who Marie is since the Splatoon equivalent of J-pop wouldn't be as popular in the States (or whatever the States are referred to in the Splatoon universe) much like how J-pop isn't very popular in the States.
 
Got some more news!

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Do you have the sudden urge to fight under a large glass dome? Although this is a very specific (and peculiar) urge, Friday’s stage update can help.

The popular Kelp Dome stage from the original Splatoon game is making a comeback. Our researchers have discovered some fresh twists from the first game, such as extra grates to slip through and a bit of added turf on each side. Be careful on the catwalks – there’s no place to hide up there! The Kelp Dome stage will be available to play Friday evening.

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We also have received some details on an upcoming new stage called Snapper Canal. In this stage, a river is running right down the middle!

The key to victory may be figuring out how to break into the central area and push through to the other team’s base.

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It appears a new Brella weapon, called the Tenta Brella, will also be available soon.

It’s sort of like a regular umbrella, but it kinda looks like a big camping tent, capable of guarding over a large area. We will continue to research this weapon, and marshmallows and hot dogs may be involved.
 
Still waiting for the off-topic release of Lola Pop.
 
New weapon looks dope.

Isn't it still the same city? We have Judd and Sheldon. I figured that the hero was a newcomer, still with only default weapons and all.