GrunkleBarlowe
Formerly Dolfy
- Joined
- Dec 12, 2013
- Messages
- 1,571
- Reaction score
- 1,432
- Points
- 113
- Location
- New England (With McPeanuts!)
I hope you like character-specific stuff
P.s. @Stimoro shouldn't SBO pop them up???? it does on every other super...or does it only pop up for mk+hk/lk+hk versions and keep them grounded for the lk+mk version?
Sorry for the fps near the middle but i think you guys will like this :)
CROSSUNDERS ALL DAY ERRRR DAY ;)
Need a seria charge & you cancel after launch then dash jump behind them. Also, you can let the j.mk cycle 3x & go into gravedigger if you don't wanna reset in the air (since essentially you're giving 2 chances to escape w/this :P) Need to be fairly fast. Not sure if it work on everyone. Leering feeling it doesnt work on double/bb....my eyes are squinting thinking about para/beowulf...hmmm. I'll try it out in a bit.
P.s. @Stimoro shouldn't SBO pop them up???? it does on every other super...or does it only pop up for mk+hk/lk+hk versions and keep them grounded for the lk+mk version?
There have been a few posts about right above yours. in summary:
You need to dash jump (more horizontal trajectory) which is different from the super jumps that launchers give you (more vertical)
@Adwins, so noone has done a thorough breakdown on this? I could break down what Squigly can do with this if anyone's interested, please let me know :)
Yeah, not enough people (including myself) take advantage of the knockdown setups you can get off of Daisy Pusher and Mortis.
Sliding is actually pretty useful anywhere imo, you just don't get both charges.