shoryusatsu999
Nothing but footdive!
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I'll fix it then.
I know she's different, but people count her as a clone coz she shares some moves with Nu and she's an existing character technically (Noel). They did the same thing with Izayoi/Tsubaki everythough they dont have anything in common aside from being the same character story-wise..
People are just never happy.
hey! you will learn to love Decapre's hamburger face.
Unfortunately, them being Capcom means they need to pay their employees a salary to match. And let's not forget about the fact that all the characters that were funded for SG through IGG were done at a loss. I have no doubts it was far simpler for Capcom to model a complete 3D Ryu compared to L0 animating Filia from scratch, but that unfortunately doesn't make it any cheaper.1300+ hand-drawn frames >>>> a single 3d model
I haven't said a single word about animations or effects, JUST A NEW 3D MODEL to make it look a little less like a cheap cammy clone! If you want to make an evil version, be my guest, but do it DECENTLY
Oni = A decent "Shin" Akuma
Evil Ryu = Changed the 3d model enough to give it a little personality (and it's still ryu)
Decapre = Just slapped a mask on what should be a DLC costume since the very beginning, and different from the examples above, IT IS A DIFFERENT PERSON!
Seriously, she's the 3d equivalent of the cheap mugen "true/fake" versions of the character...
basically, Decapre is a failed clone. and Cammy is the perfected one. I imagine this will be the driving force of Decapre.
I wouldn't be surprised if it cost as much or more to create and animate a 3D model as a 2D character would.Unfortunately, them being Capcom means they need to pay their employees a salary to match. And let's not forget about the fact that all the characters that were funded for SG through IGG were done at a loss. I have no doubts it was far simpler for Capcom to model a complete 3D Ryu compared to L0 animating Filia from scratch, but that unfortunately doesn't make it any cheaper.
They may have recycled something lazily, but it's a symptom of one of the biggest problems in the games industry: the ridiculous upward spiral of development costs. Capcom has already projected that next-gen console projects will cost anywhere between 8x to 10x the amount of money it takes to develop for PS3/Xbox 360.
Mike Z actually answered that about a year or so ago and, yes, 3D characters cost waaaaaay more in general.
I can't begin to explain how much win this is.
yeah, but they seem to be coming back from it and even was able to give us a new character with what they got.
That is true, let's just hope they don't botch it up.
after seeing how she plays, they definitely havent. THAT LASER BALL!
thats probably what the delay is for.
• (Changed from FR17) Decapre's HP -> HK target combo has been changed to MP -> HK. After launching your opponent, if you're close enough to trigger close standing HK, you can now jump-cancel the target combo and follow up with additional attacks -- including Decapre's aerial grab. There also appears to be a new MP -> HP target combo.
• (Changed from FR17) Ground Cannon Drill or Spiral Arrow has been removed. The special move can now only be performed in the air.
• (Changed from FR17) Some of Decapre's teleport attacks now generate an afterimage, which makes them easier to track and defend against.
• (Changed from FR17) Psycho Stream ultra in the latest build will now knock down an opponent on hit, and launch the opponent to put it in a juggle state on counter hit.
• As she's a charged character, producer Sugiyama thinks that even for players who can't yet perform the dragon-punch, they'd be able to play Decapre.
• Light, medium and heavy variants of Psycho Sting have different invincibility properties. One version has strike invincibility, while another has projectile invincibility.
• Hundred hand slaps (claws?) hit from pretty far -- even after you've pushed your opponent away with three crouching light jabs.
SOURCE: Eventhubs