@IsaVulpes
To put it simple, I think reversals should require some form of skill/decision making, and for the longest it didn't happened in SFIV. Only now most FADC forwards are universally punishable (and not all of them, and -5 isn't without risk for a lot of characters), SFIV created a this phenomena where the attacker was in a mixup situation, not the defender, since the ease of reversals plus the safe FADC (and resulting damage of it) pretty much made that one of the optimal tactics, which lead into a sea of OSs to be developed to fight it back, which also has to do with the buffer in that game, characters like Seth could OS his DP FADC to happen only on block and never on hit (thus never wasting the player's meter), you can OS up to 3/4 situations in that game (the japanese tech or Yun v. Rose stuff).
So a lot of matches became too much waiting around, since reversals are a very good option (plus the auto-correcting from the buffer) and pretty much guarantee execution-wise (it doesn't even require training, is the first interation of SF where just wiggling around results in a reversal): jab twice, no true blockstring? wait, don't have a 3f safe jump vs certain chars? wait. Thanks to all that set play became stronger, resetting is very risky, etc. If you time your setup even the slightest bit wrong, you can be reversal'd out of it.
At one moment in SF4 there was no reason not to mash reversal in a combo/blockstring with meter = Hit: 40% dmg. Block: FADC back, safe. Block: FADC forward, throw/dp mix up. Now in most cases you get neutral back, which in Ultra is a tad worse since it's a game with low forward into 50%. I'd just like the defender to have to think of different options to deal with things like crossups, deep jump ins, meaties and throws, and not having buffer windows/mechanics that solves all of them with the same thing.
To me it this is one of the aspects that made SF4 kinda lost in the creativity department as far as how players interact vs. the other player. The "just-do-it-ness" became a very real thing and successful too in that game. In this regard I'm more fond of the way games like KOF/Garou/3S handle that (defense on knockdown).
It is how I feel and even evo top-8s who were staying in my house not long ago. But I understand that some people like it.
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I feel this is a bit off-topic. I'm sorry guys.
On topic stuff: I hope the characters in this game will have real butts this time around. (That goes for every model in SF4, I mean what's the deal with Guy!! o_O' Capcom PLS!)