This is exactly the conclusion I came to awhile ago as well. If no chip makes it in and even through all its detriments it is kept in, I FULLY expect some game in the future to embrace a "combo can't kill, one more chance" mechanic. It's where the logic points.
It doesn't take a huge jump to go from blockstring or knockdown setup into chip can't kill, to last combo can't kill.
And then there'd be nuclear war right? To clarify, you are simply making a slippery slope argument. At the very, very least you'd have to provide some justification for it because I'm just hearing more fearmongering. And I really don't think one leads into the other. Even if it does, that doesn't mean both are good, bad, or neutral.
So far I haven't seen any arguments for the mechanic besides "why should I die to a guaranteed chip setup situation when I put myself there in the first place"
I mentioned it before, but how is this justification any different than for an unblockable which are generally defended by saying "if you put yourself there, you deserve the unblockable".
It would be mindboggling if this happened 10 years ago, but seeing as to how people think in this new millennium, it's barely surprising.
Finally, while I am in some part sympathetic to the direction games have gone, as I too am an old school gamer (no shit, I used to play games on a Commodore 64 and the fucking Atari... though it was a hand me down). I don't really love the open world, choose-your-own-adventure style of games (Skyrim etc.) that are all the rave. I like hearing good stories instead of making choices. I like my platformers brutal, and my puzzles impossible. I prefer random encounters, and I like my RPG to be JRPGs. Despite this, taking queues from video games from 10 years ago is not always a good thing.
I watched the freak out happen when WC3 made unit control easier (from SC). I watched the nerd rage when SC2 improved on that. I saw DotA players angry for the same reason when LoL was launched and when DotA2 came out. Not all advances in user friendliness are bad things. They allow new players into the game. They can help to remove some of the unnecessary busy work that was there simply due to technological limitations, artificial barriers, or bugs... things we might look back on fondly, but really they sometimes are just fucking annoying (currently realized this when I started up Phantasy Star II after almost 2 decades and realized just how much grinding I have to do). Anyway, my point is that the "newer generation" elitism isn't usually a good thing, and it is no way to make games (and it happens with every generation... heard someone talking shit about how newer generations haven't even played Fallout 3... and I'm like "bitch, did you even play Fallout 1?").
That's not to say that the no chip death thing falls into this category, but it might. It has worked for other games (despite Cynical's objection that it hasn't), and if it goes in or doesn't... 99% of the game is going to be fine.
Anyway, wall o' text, and I'm back in despite saying I'm getting out... but whatever.