majorgalaxy
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- MayorofEarth2
Man look at all those cool ideas that will never be used.i was looking at some gaf threads about speculations and random guesses and Akira's name came up and I realized that a rival schools characters in SFV could be rad. kyosuke was pretty neat in CvS2.
then i saw alex posted this:
http://o-8.tumblr.com/post/122655434501/we-got-the-o-k-to-post-our-contributions-to
Yeah, that's the post I saw at gaf.
Only if its gym teacher Sakura.
I have almost no interest in that list. The only character that truly interest me, Vega, is DLC...So another "leak" came about
let's all point and laugh at its humiliation
http://m.neogaf.com/showpost.php?p=170043962&postcount=676
Eagle: Teased at during Comic Con and full reveal at Evo. Will be in the beta. Not playable at Evo.
Ken: Reveal at Evo. Will be in the beta. Not playable at Evo.
Akuma: Teased at Evo and full reveal at GDC
Si-won (NEW): Korean Hapkido grappler, reveal at GDC
Karin: reveal at TGS
Dhalsim: reveal at TGS
Sabrina (NEW): German femme fatale, reveal at TGS
Urien: reveal at TGS
Lucia (NEW): from Final Fight, divekick character. reveal in October around GDC China and Brazil Game Show time
Juri: reveal at Capcom Pro Tour Asia finals
Sakura: reveal near Dreamhack Winter dates
Alex: reveal at Capcom Cup
Guile: reveal before launch
Zephyr (NEW): Boss character, reveal before launch
Akira: From Rival Schools, planned as pre-order DLC. Will be the first DLC character which will be added in periodically, no price point but probably around $6 if you don't pre-order. Announcement will be made sometime after both betas have ended.
Vega: DLC character to be released with Akira. No price point but also looking like $6.
No Hakan, so I ignore this leak's existence
So another "leak" came about
let's all point and laugh at its humiliation
http://m.neogaf.com/showpost.php?p=170043962&postcount=676
Eagle: Teased at during Comic Con and full reveal at Evo. Will be in the beta. Not playable at Evo.
Ken: Reveal at Evo. Will be in the beta. Not playable at Evo.
Akuma: Teased at Evo and full reveal at GDC
Si-won (NEW): Korean Hapkido grappler, reveal at GDC
Karin: reveal at TGS
Dhalsim: reveal at TGS
Sabrina (NEW): German femme fatale, reveal at TGS
Urien: reveal at TGS
Lucia (NEW): from Final Fight, divekick character. reveal in October around GDC China and Brazil Game Show time
Juri: reveal at Capcom Pro Tour Asia finals
Sakura: reveal near Dreamhack Winter dates
Alex: reveal at Capcom Cup
Guile: reveal before launch
Zephyr (NEW): Boss character, reveal before launch
Akira: From Rival Schools, planned as pre-order DLC. Will be the first DLC character which will be added in periodically, no price point but probably around $6 if you don't pre-order. Announcement will be made sometime after both betas have ended.
Vega: DLC character to be released with Akira. No price point but also looking like $6.
No Hakan, so I ignore this leak's existence
didn't work for you but definitely works for PIE Smug
I think Ken Bogard actually tweeted about this being massively fake.So another "leak" came about
let's all point and laugh at its humiliation
http://m.neogaf.com/showpost.php?p=170043962&postcount=676
Eagle: Teased at during Comic Con and full reveal at Evo. Will be in the beta. Not playable at Evo.
Ken: Reveal at Evo. Will be in the beta. Not playable at Evo.
Akuma: Teased at Evo and full reveal at GDC
Si-won (NEW): Korean Hapkido grappler, reveal at GDC
Karin: reveal at TGS
Dhalsim: reveal at TGS
Sabrina (NEW): German femme fatale, reveal at TGS
Urien: reveal at TGS
Lucia (NEW): from Final Fight, divekick character. reveal in October around GDC China and Brazil Game Show time
Juri: reveal at Capcom Pro Tour Asia finals
Sakura: reveal near Dreamhack Winter dates
Alex: reveal at Capcom Cup
Guile: reveal before launch
Zephyr (NEW): Boss character, reveal before launch
Akira: From Rival Schools, planned as pre-order DLC. Will be the first DLC character which will be added in periodically, no price point but probably around $6 if you don't pre-order. Announcement will be made sometime after both betas have ended.
Vega: DLC character to be released with Akira. No price point but also looking like $6.
No Hakan, so I ignore this leak's existence
Matt Dahlgren Q&A about the game (via Eventhubs):
We spoke at length with Matt Dahlgren, the Director of Brand Marketing & eSports at Capcom, about the roster size of Street Fighter 5, and future development plans.
I asked Matt how big of a roster they're aiming for at launch, and what fans should expect to see when the game drops in the spring of 2016.
"We're not revealing the total roster count just yet," said Dahlgren. "What we can say is that we're putting a strong focus on making sure that every character put into the game is very unique and has their own individuality.
"We want to start off with a core roster which will be inviting to new players. When you start off with a gigantic roster right off the bat, it can be pretty daunting for new players to figure out where to start."
The roster selection process and future plans
Those familiar with Capcom's history will realize they're very consistent about providing support for their fighting games post-launch, but they still want to keep things tight with the initial character lineup for Street Fighter 5.
"This is a franchise we expect to support for many years to come, but we will start with a very strong core roster," Dahlgren said.
"If you looked at how we handled Street Fighter 4, it was the dominant fighting game of that generation of consoles, we're expecting the same from Street Fighter 5, so we are thinking long term," he stated.
I asked Capcom what their roster selection process was like, and if they had any specific criteria they looked at when they had someone they wanted to include.
"We did a lot of research before choosing our roster, and it was one of the largest debates within our company," mentioned Dahlgren.
"We did a poll that ranked all of the characters in order, and when we put through the roster, we had all of those spots in there so we know where things lined up.
"We did not just follow the poll rankings as law, there's a lot of elements that come into play when creating a roster and gameplay styles, and it's not necessarily our job to give fans exactly what they want — it's our job to be innovative and give fans what they don't even know they want yet," he said.
Style and tone, fresh takes on old faces, and brand new characters
As part of the roster selection process, Capcom wanted to ensure that every character has their own personality, and that they fit a tone and style as well.
"A good example for our tone is Birdie," said Dahlgren. "I don't think anyone really saw him coming, but we had this really cool character design — he's practically a new character in himself — but he doesn't take up one of the slots we have for brand new fighters.
"The way we're handling our reveals, we started off first with the characters that are mainstays, Ryu and Chun-Li will be in every Street Fighter game.
"Then we went back with Nash and Birdie, to show that we can take these characters that haven't been around for awhile, and we have a vision for them and can bring them to life in a new way," he said.
It won't just be rebooted characters from past Street Fighter games, though. You will see some fresh faces in the mix this time around.
"Very soon in the future, you will see brand new characters for the franchise," noted Dahlgren.
Capcom said fans will know the entire roster before the game is released in the spring of 2016 as well, with a steady amount of reveals along the way.
"We do all of the major event circuits, so we'll make sure, if you're at a key event, there's likely going to be some sort of character reveal, but it will very clear when the whole launch roster is announced," Dahlgren stated.
Stages and story mode
One of our reader-submitted questions was if Capcom was planning to make unique stages for all of the characters, like they did in Super Street Fighter 2 Turbo.
"Every character won't have a stage based on them, but we will be staying true to the Street Fighter franchise in bringing new locations throughout the globe to the game in the form of new stages, but there won't be parity between characters and stages.
"If we had to do a stage for every single character, our character roster is going to be a lot smaller," said Dahlgren.
With NetherRealm Studios games often being the gold standard most people hold up for single player experiences in fighting games, I asked Capcom if they had anything similar planned for SF5.
"We are paying attention to how everybody handles story related content, and we will be doing things differently this time around for Street Fighter 5, but we'll be sharing details on that at a later date," said Dahlgren.
As a follow up, I wondered if he could say where in the timeline SF5 takes place, but he said that's something that will revealed when they start talking about story related content.
One disc is all you'll ever need
In terms of how DLC is rolled out for Street Fighter 5, there will be a change from the previous entry in the franchise.
"We have paid attention to the way that we've managed things with Street Fighter 4, and we will be mixing things up this time around," said Dahlgren.
"This is the only disc you're ever going to need to own to get all of the content in the game, but we'll be revealing details of how our post-launch content happens at a later date, but it will be good news," he concluded.
Niiiice. I want him to be a Candian-German Fei Long rival and possibly Sub-Zero ripoffNot sure if people are overthinking this, but people think one of the new characters will be some guy named Eisbahn. He has some billboard in the London stage. Here's a link https://www.reddit.com/r/StreetFighter/comments/39fbz9/potential_new_sfv_character_eisbahn/
A guy with ice powers in Street Fighter would be cool.
I figured they should use the taunt animation for V-Skill.
Q's V-Trigger would be him adjusting his mask and brushing off his trench-coat. Activating Q's V-Trigger will give him a limited time giving Q's rush punches a hit of armor allowing him to go through an opponent's attack with little fear of losing out on the attack.
Q's V-Skill will be his original taunt animation, however it will not give him his buff of reduced damage on hit. It will instead have a small shock wave that can hit opponents or nullify projectiles Nullifying a projectile will give 15% V-Gauge to Q; hitting an opponent with this V-Skill will give 8-10% V-Gauge to Q. Hitting the opponent with the V-Skill will only do one hit and will have very low hitstun. It's hitbox would be very small so the likely hood of Q hitting the opponent with his V-Skill is fairly low for the opponent would have to be right next to Q for the move to reach.
Other changes that might happen: Ex Rush Punch, Ex Rush Sweep, Ex Rush Overhead.
- Ex Rush Punch: Q will do two punches in quick succession before the opponent is sent to the wall to have a wallbounce happen.
- Ex Rush Sweep: Q will do his sweeping animation but will sent the opponent up in a spinning juggle state while Q slides to the opposite side of the opponent.
- Ex Rush Overhead: Q will do a massive windup on his overhead punch before slamming down ontop of the opponent's head. This impact will do massive damage and will make the opponent ground bounce upwards giving Q little time to recover and combo off of.
Depends can I beg Ono to bring back alex?Who wants to join me in awkwardly begging Ono to bring back Q?
I've got $40 in Blanka costuuuumes!https://vine.co/v/eJWqUzam6pYYes, I know, I'm a self promoting whore...but yiu all still love me...r-right?
I'll do 3 of my top 6 just because.So what V-Trigger do you want for the character you want most? Most people came to the conclusion separately that Urien should have Aegis as his trigger, but what about someone else? And their V-Skill?
It'd be kind of far off from what we've seen so far, but Q having Total Destruction instead of just an install as his trigger could be amusing.