alexpi
Your waifu sucks
- Joined
- Sep 4, 2013
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I'm pretty sure if Skullgirls 2 got released a lot of people would be wondering what new recreational drug Mike Z invented to get the funding.
NEW DRUG SWEEPING THE NATION: Is Your Child Doing Battletoad?
I agree with that, one thing I liked about older SF games (3s, A2, ST) is that outside of a few character specific things. Nothing was truly THAT difficult in terms of execution.
What WAS hard, was how important it was to read, outspace, and outsmart the opponent. Thats what made those games hard.
Not fucking tedious 1 frame link combos that may or may not work depending on spacing and CH or not. I'm all for making games difficult but I like it when its difficult because your FOOTSIES have to be on point, not because you dedicated a week of your life learning how to plink.
SF4 is great and all and I love it, I think its a good game... but i'm all for getting rid of tedious shit in ANY fighting game.
In addition to this, I heard that they even considered not including Ryu in SFIII.Umm SF3 sold really poorly and pretty much killed the main-line SF series for like 9 years.
Keep in mind, 90% or more of the people who buy fighting games are casuals and couldn't care less about the finer details of the mechanics. They just want to pick their favorite character, mash their way to victory in arcade mode a few times, see all the cool super-move animations and put the game on the shelf with the rest of their single player games that they've finished. All the casual player is going to see is they pick up the game and they can't play Guile or Honda or Balrog or Blanka or Bison or Vega or Zangief... They also can't play Adon or Sakura or Rose or Gen... SF3: A New Generation launched with only two returning characters, Ryu and Ken. Chun and Akuma wouldn't be seen until a few years later. Even at this point... 3 of the returning classic cast are Shotos. Pretty much all of the iconic cast from the original games were gone.
I would like to add saying I've only linked Cr.Mk to Shinku Hadoken twice in my life.
El Fuerte seems like exactly the kind of character to get added in SFV: 2nd Impact.
Not to sound arrogant, but 3f links aren't really that hard, especially when they become 4f with plinking.
In general I don't mind input leniency (for example, I'm fine with the shortcuts for 360s and whatever you call Cammy's hooligan motion), but there are at least two things I really don't like about the input system in SF4:
If the rumours about the inital roster only being 16 characters are true, then I doubt that'll be the case. I just really hope that in that case dulpicate characters are removed (though significant variations on a playstyle are fine, e.g. I wouldn't mind having Ryu and, say, Sakura or Dan) and that the characters that primarily rely on randomness/gimmicks are given a back seat or fundamentally changed.
One last thing - Living in Australia I'm all for better netcode, but I cringe every time someone mentions GGPO as the only way that it can be achieved. GGPO likely doesn't have a end-game perfect implementation and there's no reason (history aside) that Capcom or someone else couldn't produce netcode that is just as good or better. GGPO-level netcode? definitely.