Dime
The power of BEAT EXTEND
- Joined
- Sep 3, 2013
- Messages
- 2,563
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- Age
- 47
Ibuki is all sorts of better than her previous sf4 incarnation. I see you @SanoBaron but that could have also been said about ibuki coming from 3s to sf4.
So she lost her neckbreaker.. Ok. But she gained lp raida which gives no backroll on knockdown and ibuki can dash into on hit, and still be at a frame advantage against quickrise.
And her neckbreaker used to go through fireballs as the ex version... But now it's the ex raida that does that... So she still hasn't lost much there either... But look at all the stuff she's gained:
Sweep CC combos into ex kunai juggle otg.
Ground kunais replace ground tsumujis and are better as far as range is concerned.
Mk target combo gives her access to easy wakeup style pressure as the opponent is landing.
Her AA is amongst the highest damage in the game compared to what others can get.
Her ex kunai is +18 on block!!! That's unheard of in sf5. On hit it goes into mixups or easy Enders so it's win win.
All her command dashes have a use now
Everyone else's normal range got nerfed, but ibukis stayed the same (cr.mk) or got bigger (fhk and ground kunai) so her ground presence is much better in 5.
I mean, yeah, I see you but I think maybe you need to give her a bit more time. No character plays exactly the same as they did in sf4.
So she lost her neckbreaker.. Ok. But she gained lp raida which gives no backroll on knockdown and ibuki can dash into on hit, and still be at a frame advantage against quickrise.
And her neckbreaker used to go through fireballs as the ex version... But now it's the ex raida that does that... So she still hasn't lost much there either... But look at all the stuff she's gained:
Sweep CC combos into ex kunai juggle otg.
Ground kunais replace ground tsumujis and are better as far as range is concerned.
Mk target combo gives her access to easy wakeup style pressure as the opponent is landing.
Her AA is amongst the highest damage in the game compared to what others can get.
Her ex kunai is +18 on block!!! That's unheard of in sf5. On hit it goes into mixups or easy Enders so it's win win.
All her command dashes have a use now
Everyone else's normal range got nerfed, but ibukis stayed the same (cr.mk) or got bigger (fhk and ground kunai) so her ground presence is much better in 5.
I mean, yeah, I see you but I think maybe you need to give her a bit more time. No character plays exactly the same as they did in sf4.