Squire Grooktook: oh dang, steam says you were online 1 hour ago
Squire Grooktook: I wasn't looking at screen so I missed you
Squire Grooktook: just send me a message if you see me online, and I"ll try to do the same!
Sun Jul 24 2016
Paperbag_Sniper: roger
Squire Grooktook: Ooh there you are
Squire Grooktook: I'll get to you in a sec, I just got up lol
Paperbag_Sniper: kk, playing league of legends right now
Squire Grooktook: okay that's cool, I'll just get breakfast than first lol
Paperbag_Sniper: breakfast? Right the time difference :D
Squire Grooktook: Yeah, though I did sleep in today lol
Squire Grooktook: Well earned after all the sleepless nights I spent studying
Squire Grooktook: Alright, back
Squire Grooktook: Soooooo
Paperbag_Sniper: still in game
Squire Grooktook: Alright, I'll just leave a few things for when you're out
Squire Grooktook: If you're still interested in the Skullgirls gurps campaign idea, I did have an idea for a character, based on a long running personal in-joke I had with friends within any game with a character editor, that might fit into the sg universe.
Squire Grooktook: Other possibility:
Squire Grooktook: I was talking with an amateur writer I'm acquainted with on another forum, brainstorming ideas for that srpg I had in the works
Squire Grooktook: and he came up with a pretty original and interesting concept
Squire Grooktook: I was thinking, if you wanted to try and original setting in Gurps (since, as I understand, its a good system for brewing up just about anything), maybe you'd find this concept interesting.
Paperbag_Sniper: care to drop some details about the character? GURPS is a point based system that divides characters into 4 major parts. Attributes (Strength, Dex, etc) Advantages (positive traits), Disadvantages (negative traits) and skills. I can look through my books and start statting things out for you if you'd like.
Squire Grooktook: Alright, I'll just give a basic concept and you can let me know if you like the idea
Paperbag_Sniper: I will also drop a blank character sheet into the forum so you can see what you're working with if you haven't already seen it
Squire Grooktook: So way back when me and a friend were playing Soul Calibur 4, we were messing around and doing lots of goofy shit with the character editor
Paperbag_Sniper: GURPS also has a free introductory component called GURPS lite. It's just the basic rules. I'll post those as well
Squire Grooktook: One thing I did once was create a fairly standard, ordinary looking knight in shining armor. Except he had an afro under his helmet. Which resulted in a pretty big laugh out loud moment when SC4's breakable gear meant he ended up rocking that in a middle of a battle.
Squire Grooktook: We ended up naming him and turning him into a memetic/in-joke character that I'd make in every game we played with a character editor (mmo's etc.)
Squire Grooktook: So I was thinking, the idea of a "disco knight" might kinda fit in sg
Squire Grooktook: I mean you already have Big Band with the music motif, and it is quirky enough
Paperbag_Sniper: Sounds like he would fit.
Paperbag_Sniper: any particular area he hails from?
Squire Grooktook: Only problem, is that SG is mostly based on 1920-30's-ish jazz/art-deco culture. Where'as disco is the 70's. But the setting is eclectic enough that it could work I suppose
Squire Grooktook: Hmmm, didn't think of that. I'd have to look into the series lore lol
Squire Grooktook: I only remember the main areas
Paperbag_Sniper: WEll we have two time travelers and one of them is effectively a god
Paperbag_Sniper: There are also teh chess kingdom and gigant kingdoms
Squire Grooktook: One thing I thought of, is that every character should probably have some kind of symbiote or organic/magical/technological weapon which gives them a unique combat gimmick. Ala most of the characters in the main cast.
Paperbag_Sniper: true
Squire Grooktook: To fit in with the disco theme, I was thinking maybe a cane/krieg type hybrid. Like maybe its a cane that transforms into a whip ala the threaded cane in bloodborne
Squire Grooktook: maybe it also has a projectile ala krieg, but maybe an opposite element like water, wind, ice, etc.
Squire Grooktook: One thought was to maybe have it be a water projectile that travels along surfaces and slows down opponents. Maybe call the weapon "Noah" to fit the biblical/mythological motif that most weapons and symbiotes in sg have
Paperbag_Sniper: fyi just hopped into another game so my replies may come in irregular intervals.
Paperbag_Sniper: threaded can sounds cool, how much armor does he wear being a knight and all
Squire Grooktook: Hmmm, kinda varies in each of the games I've made him in
Squire Grooktook: In Soul Calibur it was basically full knight suit
Squire Grooktook: In Pso2 we went a bit more garish
http://i.imgur.com/R88t9NF.jpg
Squire Grooktook: so it could go either way
Paperbag_Sniper: Yeek that fro though.
Paperbag_Sniper: Axe looks rad though
Squire Grooktook: Yeah PSO2's character customization are off the hook.
Squire Grooktook: My favorite weapon is the big sword that's actually a flaming half motorcycle half chainsaw with an eye of sauron on it.
Squire Grooktook: the most metal weapon ever conceived (was added to the game as the winner of an art contest, actually)
Squire Grooktook: ah here we are
http://i.imgur.com/VW8sEh2.jpg ,
http://i.imgur.com/8Tx2SAH.jpg
Squire Grooktook: speaking of sci-fantasy, I believe you said the other game you were experienced with is RIFTS. I wouldn't mind playing that either if SG fell through or if we couldn't think of a good plot premise or whatever.
Squire Grooktook: Which also brings me to what I mentioned earlier
Paperbag_Sniper: That is a metal weapon
Squire Grooktook: So talking with that writer acquaintance earlier, he suggested a pretty creative concept for my srpg, which might work in GURPS if you were interested.
Squire Grooktook: Basically:
Squire Grooktook: Mafia/film noir/crime drama with demon summoning
Paperbag_Sniper: Unfortunately I don't have much experience with RIFTS. I have been looking into a different system though that's got a cyberpunk theme and uses cards for conflict resolution
Squire Grooktook: Gothic secret socities and underground crime cabals control the world with daemonic magic. Players work as hitmen, enforcers, and mafia dons in a world where deals with the mob become literal deals with the devil
Squire Grooktook: It would be fun to base characters and plot premises on classic film noir and crime drama films. Strikes me as a uniquely western take on the SMT premise, since the west has such a rich history of film noir, crime drama, etc.
Squire Grooktook: It's a pretty elegant concept so it probably wouldn't be too hard to write up some quick lore for such a setting, I think
Squire Grooktook: ultimately its up to you though, whatever you think would be the easiest/best/most fun to run.
Squire Grooktook: I've encountered a lot of game systems and settings I find interesting snooping around, but those can wait
Paperbag_Sniper: We can work that out in the thread I guess. The reason I've stuck with GURPS is because it's a very modular system and can accomodate different playstyles. But other systems create their own "feel" which may work better with certain settings or playstyles
Squire Grooktook: Yeah
Squire Grooktook: My understanding of it is that its a bit complex but that you can basically do anything with it
Squire Grooktook: On that note, maybe I'll just archive this whole convo and post it on the thread for jutsei to see
Squire Grooktook: Oh, actually, now that I think about it, should I maybe try searching for a third player?
Squire Grooktook: I know a few cool dudes on steam who might be interested