If the netcode is bad just like it was for injustice... I don't think I will be there. Laggy matches, laggy matches everywhere. But I like the ideia.Welp, Mortal Kombat X will be available on Steam in 24 hours.
That said, shortly after the game releases, the Bread and Butter fighting game group will host a lobby event for whoever wants to play. If you're interested, all you have to do is join group chat to see who's already playing. The event will most likely be streamed as well, so you can evaluate your own gameplay eventually.
I'm on PS3. I'm on the fence about PC due to how MK9 on PC was handled, I'm planning on waiting until the summer if needed for the PS3 port.
lemme know if Erron Black switches sides.
You can't tell by looking. In fact, the better it LOOKS, generally the worse it FEELS because looking good means adding lag to inputs before simulating, rather than acting immediately and later fixing simulation errors.
It is not, I repeat it is NOT one frame. It's one frame ADDED. There was already 6 frames of delay before (but now there's 7 IIRC? I need to look up the math), which I can only assume was to draw all the models up and stuff. Mike actually makes vidya ghems so I assume he knows about this more than I do, but in my experience no game renders your attack on the exact frame you push a button due to the inputs travelling from the controller to the game and the game processing the input and then rendering the screen and showing the input, all of which I assume takes some time that can be translated into a few frames...?
According to that Neogaf thread you probably need 2 DS4s so that one of the DS4s can be P2...like if you have one DS4 and one stick you can't play against each other.
No, there are 6-7 frames added offline so they can remove them online to compensate for lag. That's the only reason. Rendering or anything uh, real? has nothing to do with it.
I don't have a 60fps recording camera nor do I have faith in the exact lag or lack of thereof in my laptop or keyboard or stick so I can't test it myself, but does Skullgirls display inputs on frame 1 of input too? Like frame 0 jab button is pressed and frame 1 jab starts to animate? I remember reading that most 60fps games have ~67ms of lag
Yeah so to cut this all short: