You do realize that dying doesn't cancel the Ult, right? You don't run half the map away, you run behind near-cover and send it behind enemy lines.
yes, i know that. but I'm still not gonna put myself into a position where I'm useless for some time because i died. that's not my concern.
also, pulling out the rip tire where people can see you is stupid because you're then a big target and people can take the tire out anyway because they shot it along with you.
you gotta pull away in order to make sure nobody can fully know where it's coming.
also, it's hard to utilize choke points when the most basic thing a symetra is supposed to do is set her turrets up ON choke points.
Replace 'good enough' with 'if the enemy team is bad enough'. ANYTHING works if the opponents don't know how to play the game. Justin Wong could kick my ass with Servbot in MvC2, that doesn't mean that he's going to play them vs anyone who plays the game.
and that'd be a valid point if there was a massive slope of tiers in Overwatch like in MvC2.
last I checked, there's no bad heroes in this game.
Just because you're unpredictable doesn't mean that the strategy is sound. Like, not even slightly.
I'm not saying anything about being unpredictable.
I'm saying be malleable.
there's a difference between following a plan to a T and changing it up because you're getting countered really hard.
jesus, all this because I mentioned i'd like the tire to not be targeted by turrets.
like, I checked the Overwatch forums and many people say it would be completely fair if turrets didn't target the tire.
dunno why it's a problem here.
like you're assuming I'm a fucking mouth breathing idiot but I'm literally not asking for much in terms of a tire not being targeted by turrets.
it's not like I'm saying "I TINGK I SHOUDN' GET HIT WHEN EYEZ FIRE MUH GUN!"