Apparently it doesn't matter whether the invuln is during the active frames, as M.Butt is also affected by the lockout. Iunno.
Oh uh.... If it helps to explain, my entire gameplan during EVO was "bait the assist call and go in" and that's what got me wins (and this was before assist lockout was even a thing). Yeah, it's a bit passive, but it's all a part of knowing how to play the neutral game.interested in what @KhaosMuffins thinks of this since he was the highest placing solo at evo (despite him and his time machine saying he would play teams now)
But that was for a character with an incredibly nice arc trajectory to perfectly go over teh assist. What about characters like PW who drop down when they attack (PWs upward options are super limited) and other less mobile champs. Not to mention MF has a lightning jab that allows her to catch an assist on incoming a tad easier than others. And you effectively lost your first match vs Chilldog to updo despite playing pretty fucking solidly. I imagine it would have been worse had he not DHC'd Filia (losing his invuln assist in doing so). Rewatching the EVO vidos and imagining those updos getting locked out is pretty interesting actually.
More often than not by the time you get to a more defensive player after their first assist call, it is ready again.
I baited assists by moving constantly moving in and out of range, not by trying to jump over the updo that ends up catching me 9 times out of 10. Fortune actually has a harder time than most characters catching assists on incoming since she has so few multihit moves and lacks moves with a lot of active frames.But that was for a character with an incredibly nice arc trajectory to perfectly go over teh assist. What about characters like PW who drop down when they attack (PWs upward options are super limited) and other less mobile champs. Not to mention MF has a lightning jab that allows her to catch an assist on incoming a tad easier than others. And you effectively lost your first match vs Chilldog to updo despite playing pretty fucking solidly. I imagine it would have been worse had he not DHC'd Filia (losing his invuln assist in doing so). Rewatching the EVO vidos and imagining those updos getting locked out is pretty interesting actually.
More often than not by the time you get to a more defensive player after their first assist call, it is ready again.
Actually, one good hit is a dead character. It can be done almost everywhere on the screen against v3, in more specific but still easy places against v2, and with a HCH it's as easy as the v3 TOD. Two mediocre hits is a dead character as bella.
Oh, did I misread? It also kinda looks like he could be saying she takes to hits to bring down. Hmm.
Skyking seems like the worst suggestion when talking about baiting Updo as iirc he flies into it every time - he just wins anyways because.. magic. I guess he's the king of the sky for a reason.
I meant, 2 combos starting with a reasonable starter with a reasonable amount of meter in a reasonable situation. If Bella can easily ToD as a solo then I stand corrected.
The v3 TOD I have just barely doesn't TOD with only one bar (though I could maybe optimize it somehow and make it kill for one bar) off of a c.lk, the more spacing sensitive v2 TOD is off of c.lk and for two meters, and the HCH is as easy as the v3 and for two bars. The only thing is they don't kill v2 Double or Big Band (maybe Parasoul and Cerebella too? I can't remember), so I should probably see if there isn't an alternative for them at some point.
New favorite phrase
@View619
I'm curious about your line of thinking. It is essentially summed up as "solo sucks... deal with it". I wonder if you'd be saying the same thing if say Bella was a suboptimal character relative to all of them. If it is possible to bring solos more in line with teams, why wouldn't you want to? Unless you don't think solo can be made better without being made OP (which isn't what you seem to be saying at all).
@GirlyStyle
Yeah, I watched Skyking religiously (there's sadly not enough of him online). He's probably what got me my largest start as solo PW. That said, he definitely eats Updo on occasion. He does fairly well of course... but it is fucking Skyking.
I honestly don't think viable solos need anything. Sure, you play solo PW but you pretty much have to accept the weaknesses if you refuse to pick up an assist. It's not like you don't have a choice, you just decide that you're going to stick with it. That's cool, but you have to take the good with the bad.
Lol, what kind of argument is that? Teams have way more potential to be annoying, they can do everything solos can and can assist spam. They can be even more random since they have assists to work with as well.
What you are in essence saying though, is that you have to deal with it if you refuse to pick up a teammate. You state that solos are suboptimal yet they don't need a buff. The bad definitely outweighs the good, even with the best solo characters. What is wrong with discussing Solo changes, particularly if it is brought up by MikeZ (the vampire snapback)?
View619 said:
Solo's don't suck... they just aren't as good as teams?
And you can keep saying that "this is a team game", but it isn't fully. It is a game which claims that you can play a team of 1, 2, or even 3.
You seem to not want to buff solos on principle simply because I choose to play the game differently than you.
When I play against Savarin I respect the hell out of his options because I know that if I go for a reset and get hit by even one reversal then I'm most likely losing a character. Other solo players aren't as good at the game (and hey, the better players tend to play teams), so there isn't that much reason to respect the majority of them ever, to be perfectly honest.