I think they're talking about the recent change from like...1.5x to 1.3x? I'm not sure exactly but Solos got a damage nerf.
Solo damage went from 160% to 150%. It basically changes the damage needed to TOD v2 from 10k to 11k, and TODing v3 goes from... I think about 8.8k to 9.5k?
I think 130% is v2 damage, isn't it?
There's a certain calmness in knowing that at every point you basically are two (or three if you have really bad footing, or no meter) c.lk's away from winning a match 1v2. I guess it still makes trio's easier to manage.
I don't know if it got patched, but a while ago MMDS was doing this thing where he would activate IPS then do lvl3, which would either hit them for a scaled lvl 3, or if they burst it would reset and hit for a raw lvl 3. It seemed ridiculous, and any IPS spark could probably do it (though one that combos into lvl 3 is probably necessary), but I'm not sure if it's still in the game.
I don't know if it got patched, but a while ago MMDS was doing this thing where he would activate IPS then do lvl3, which would either hit them for a scaled lvl 3, or if they burst it would reset and hit for a raw lvl 3. It seemed ridiculous, and any IPS spark could probably do it (though one that combos into lvl 3 is probably necessary), but I'm not sure if it's still in the game.
That's easy to escape. You just have to burst a little after the level 3 hits and you get to punish Painwheel if she doesn't end up too far away from you. It is nice if people have a twitch reaction to hit buttons when they see burst sparks or if they just don't know about the setup, though.I don't know if it got patched, but a while ago MMDS was doing this thing where he would activate IPS then do lvl3, which would either hit them for a scaled lvl 3, or if they burst it would reset and hit for a raw lvl 3. It seemed ridiculous, and any IPS spark could probably do it (though one that combos into lvl 3 is probably necessary), but I'm not sure if it's still in the game.
I don't know about everyone else, but Solobella can one shot anyone on a team easy enough. With any of the impending IPS changes, I'm not so sure. But still, with any of those changes teams get a big nerf as well (50% scaling on assist-confirm, solo health becomes even more daunting with that and the combo nerfs). Still, Solo's are probably not going to be getting anything more than they have. Mike lowering Solo damage to match the Team nerf means he thinks the scale is balanced (or at least as balanced as he wants it).
Aside from
Aside from
1) Easy stepping stone for beginners (who don't have to learn 3 characters the moment they pick the game up)
2) Better neutral practice (where you learn to utilize your characters tools rather than relying on assists to win the game for you)
3) Bigger random factor (winning games against people better than you by mashing supers)
Which are all in the game right now and the main reasons to pick Solo in the first place.
You could still stop her if you had MK egret out before she does it. Block the first beam, then sniper shot. If you sniper shot on reaction it will probably whiff. In fact, there's a decent gap between the first beam and the projectiles, so you might be able to do that without the egret if you time it right (this definitely needs testing.)
MK egret is definitely still good, but there are 2 things you need to keep in mind:
He isn't going to help you advance and actually hit peacock.
Peacock can still hit you.
Conversely, he's useful for:
Punishing the opponent, since if she commits to one of her specials while the egret is out you should be able to hit them with sniper or at least get some napalm tosses out.
Covering an assist that works at long range and eats her projectiles, like hornet bomber or battle butt. Not really relevant to a solo thread, but I threw it in anyway.
Just generally taking less chip damage, all of her really good chip damage moves can't hit you while he's out.
This is basically why I started solo. Still go solo. Will go solo.
At frist I was happy about thsi but my friend bought up a good point, the win would really go to the person who's lost 2nd.
....What?
Say, if your opponent loses the first round, with a quick fight, you lose the second round and can pick off your opponent's remaining health.
Health alone won't turn anything around, but it'll definitely make a difference I think. I'm in agreement with Brosiden that I can't make any wholehearted statements before testing it first hand, but I like starting with a small change.
Did any of those matches end where you manage to win with barely any health? Scenarios like that is what makes the regen matter in the end because I think little things like that is what makes this change neat. I need to try this in depth tonight with a friend. Like what I'm hearing though it really makes it sound like Solo is a legitimate tank option now.played long set against @GN4RK
I won 30% more matches than usual, beating him instead of getting beat, mostly because I had more health left so I had more comeback opportunities.
I don't know if we get back too much health, but GOD it feels like it comes back instantly, it's ridiculous.
That buff made me feel more like a fraud than ever.