Co Meme Lord of the 25 1/2 Century
- Aug 10, 2016
- Reaction score
CHK -> MBomb -> LbombM George > L George on hit isn't the problem (which you can still get), it's that sequence on block that's a little much. Rushing in with cHK on block into M George > L George to let her stay on you like glue? At least this lets a few more situations happen where the defendant can pushblock the cHK/L Bomb and PBGC jump over M George more consistently... against the character that shouldn't be good at rushing and staying in in the first place.
Mbomb -> Lbomb still hits the same way
You have 5 more frames from the C-HK -> Bomb Rekka until the L-george hits into mbomb
This means from C.HK you have 21 frames to jump and deal with a single mbomb
Or -2 frames which you are gonna hold if the first l george hits
I dont think 16->21 frames makes a difference in how you counter this attack, the counterplay to it is still the same, and counterplay in this specific setup wont matter in remedied situations where your using an assist to lockdown, or covering the minus portion with an item. You can also pushblock both bombs while simultaneously true gaurding incase the pea is in range to do IAD j.lk,
Other peacocks i've talked to are enjoying the change otherwise because the delay to M-Bomb is actually making the bomb hit more times in practice and forcing favorable trades than otherwise, meaning its a buff to her zoning in situations
And idk, with all this it just feels difficult to use now because I have 5 frames less to work with in conversions that still exist.
TL:DR: 5 frame difference in M-Bomb is super annoying, some consider it a buff, and everything it could do before is just harder, not unintended or taken away
There were a lot of changes in this wave of patch notes that I think people we're asking for for a while
"lmao my dp is also a mobility tool"
but then theres these other changes that seem way out of left field and we now just have to hold it until late january