Since a balance cycle is coming up soon I’d like to give my two cents on some ways fukua could get buffed. As of right now she has three major problems. Her pre hit is pretty bad, her damage is below average, and health drain is a thing. Imo the best way to address all three things is to buff clones. It’s a big part of what defines the character so why not make it good? Removing health drain, slightly buffing clone damage, and buffing the range of clone would fix all three imo. I think all the clones should have standardized 75% damage scaling which would be a 5% buff for L and H clones. I also think they should all get somewhere between 50 - 100 more damage. In terms of clone range buffs they should all go two units further. It would put L clone just short of fullscreen, M clone at 80% of the screen, and H just under that. This is what it currently is.
This sounds like it would be od, but clones give you awful scaling, are very visible, and easily contestable even after release. They also vanish the second you make fukua block or hit her which means it can’t be effectively used on defense the way item drop can. The most important thing it would do is make her pre hit better because she could now hold a clone after pushblock and push up with an assist and actually mix with high/low or left/right. It would also allow her to get airthrow pick ups for a decent range away from the clone. The buffs I mentioned above would be really nice, but what she absolutely desperately needs is for health drain to go. Clones aren’t a strong enough tool to warrant losing one of the most important resources in the game especially in such an optimized meta.
Some quality of life stuff that would be nice to have is Fukua level three having more than one active frame, moving the hitbox of 2lp down slightly or adding an extra lower hitbox to make it a better otg button, and make air dart hitstun consistent.
Some wack fukua stuff I think would be cool to have. Keeping health drain and adding something like clone meter steal to warrant the health drain. What if H drill assist had its point ivul??? There aren’t any frames where the active and invul frames overlap so wouldn’t it be a little hype for fukua to finally have an above average assist? This isn’t that wack but can clones not advance the stage on airthrow pickups? Fukua already has piss poor damage in general and even worse without otg so it doesn’t really make sense for her to get shot with a stage 5 pickup. She also set the clone up previously so surely she should get some sort of reward? Fortune already does this ontop of doing all the other stuff she does.
Also three random general balance changes. Can double get 2lpx2 to help bait out and deal with dp assists so she doesn’t get smoked by them on her pressure. Can item drop disappear on trade? Like when its already falling and I hit her, it should just disappear. There is no reason why her one reactionary tool is so insanely uncontestable. Bombs should absolutely stay on hit though. Ice shot should have less hitstun depending on which hit I get hit by. The first should give the full hitsun and it should go down from there.
Tldr: buff fukua clones range and damage and remove health drain