Humdinger
Actually a fish
- Joined
- Jun 13, 2014
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- Lucerpal
Here is my custom Beowulf moveset
..it's pretty iffy and I realize Beowulf won't end up with anything like it. But it was definitely fun to make. The chair in this moveset acts as a means to set up supers or eat hits before beowulf gets and rushes down his opponents. Adding a Chie Meteor super also acts as a means of grabbing the chair when you are essentially unable to get to the other side of the screen.
Qcf punches chair throw. Light punch bounces back to Beowulf like captain america’s shield. Medium bounces off of opponent and sets itself up. Heavy clamps down on opponent for a few seconds but has a longer wind up.
Qcf punches (without chair). Knife edge chops, medium has a frame or two of armor, heavy he does a spinning chop ala kenta kobashi (resembling clark from kof’s lariats) that goes across the screen. Could cause stun or be used to get in close.
Down down punch: sets up chair. Light is a fake chair drop. Medium he sets it up. Heavy it becomes a bear trap than encloses around unwary enemies.
Qcf kick : running stance ala fuerte. Lights kick cancel out of the animation, (chair liner) medium does a meaty clothesline with a ton of stun, heavy kick a rather large big boot, grab does a quick powerslam. Jumping allows a wall jump like She-Hulk or Vega leading into a Machoman style Axe-handle. Running into the chair causes an anti-air attack similar to Alex’s knee from street-fighter 3.
Qcb grab:, irish whip that sends the opponent dashing into the opposite direction Beowulf is facing if they hit the chair they are now basically caught in the chair. (if they hit the border of the stage they bounce forcefully back towards Beowulf.
Chair set up blocks projectiles but immediately collapses on the ground. Can be jumped on and snuffed out physical attacks before again falling on the ground.
Qcf 2x: punches (monstrous lariot), full screen running clothsline done using grendel’s arm…sort of like spencer’s bionic arm..wallbounce?
Qcf 2x kicks: chairs rain from the sky ala chie’s meteor super from persona arena.
360 grab: jumping zangief mvc2 super does very little damage..high stun or crumple? Perhaps a wrestling jawbreaker move or headbutt ala alex in third strike..or even a tombstone pildedriver . Setting up the chair beforehand allows Beowulf to dash across the screen to his chair with hyper armor and then will leapfrog off of the chair into the anti-air animation.
Qcb 2x punches (level 3): a pyro goes off below his opponent which sends Beowulf into a painful series of suplexes leading into a moonsault press.
Taunt does the pumping ultimate warrior waunt with his hood pulled up (changes beowulf’s forward dash to a wolf-like biped dash with a couple frames of armor for a limited time.Allows Beowulf to use his level 3)
Air grab is a powerbomb.
I'm a huge fan of the psychology of grapplers. In that in certain games Zangief simply walking forwards cuts down options and makes you have to guess let alone when he corners you. Which leads to a fight or flight response..and then big mistakes that lead into big damage. Grapplers are indeed the intimidators of the fighting game genre. Cerabella now plays a little differently than a traditional grappler I think. So here comes Beowulf to fill the gap.
..it's pretty iffy and I realize Beowulf won't end up with anything like it. But it was definitely fun to make. The chair in this moveset acts as a means to set up supers or eat hits before beowulf gets and rushes down his opponents. Adding a Chie Meteor super also acts as a means of grabbing the chair when you are essentially unable to get to the other side of the screen.
Qcf punches chair throw. Light punch bounces back to Beowulf like captain america’s shield. Medium bounces off of opponent and sets itself up. Heavy clamps down on opponent for a few seconds but has a longer wind up.
Qcf punches (without chair). Knife edge chops, medium has a frame or two of armor, heavy he does a spinning chop ala kenta kobashi (resembling clark from kof’s lariats) that goes across the screen. Could cause stun or be used to get in close.
Down down punch: sets up chair. Light is a fake chair drop. Medium he sets it up. Heavy it becomes a bear trap than encloses around unwary enemies.
Qcf kick : running stance ala fuerte. Lights kick cancel out of the animation, (chair liner) medium does a meaty clothesline with a ton of stun, heavy kick a rather large big boot, grab does a quick powerslam. Jumping allows a wall jump like She-Hulk or Vega leading into a Machoman style Axe-handle. Running into the chair causes an anti-air attack similar to Alex’s knee from street-fighter 3.
Qcb grab:, irish whip that sends the opponent dashing into the opposite direction Beowulf is facing if they hit the chair they are now basically caught in the chair. (if they hit the border of the stage they bounce forcefully back towards Beowulf.
Chair set up blocks projectiles but immediately collapses on the ground. Can be jumped on and snuffed out physical attacks before again falling on the ground.
Qcf 2x: punches (monstrous lariot), full screen running clothsline done using grendel’s arm…sort of like spencer’s bionic arm..wallbounce?
Qcf 2x kicks: chairs rain from the sky ala chie’s meteor super from persona arena.
360 grab: jumping zangief mvc2 super does very little damage..high stun or crumple? Perhaps a wrestling jawbreaker move or headbutt ala alex in third strike..or even a tombstone pildedriver . Setting up the chair beforehand allows Beowulf to dash across the screen to his chair with hyper armor and then will leapfrog off of the chair into the anti-air animation.
Qcb 2x punches (level 3): a pyro goes off below his opponent which sends Beowulf into a painful series of suplexes leading into a moonsault press.
Taunt does the pumping ultimate warrior waunt with his hood pulled up (changes beowulf’s forward dash to a wolf-like biped dash with a couple frames of armor for a limited time.Allows Beowulf to use his level 3)
Air grab is a powerbomb.
I'm a huge fan of the psychology of grapplers. In that in certain games Zangief simply walking forwards cuts down options and makes you have to guess let alone when he corners you. Which leads to a fight or flight response..and then big mistakes that lead into big damage. Grapplers are indeed the intimidators of the fighting game genre. Cerabella now plays a little differently than a traditional grappler I think. So here comes Beowulf to fill the gap.