I’d like to hear potential ideas on a full on story mode featuring everybody. It’d be nuts if we got a universal story mode so I thought i’d hear people’s ideas!
Having chapters (and enough material to divide into it) would be great.In which case what I'm hoping to see, mechanically, are stories that are divided into chapters, but you play them in more-or-less chronological order (although some chapters would likely have some overlap in time). The stories would be based on subplots rather than by characters, so each story would involve several playable characters, who join or leave the party based on what's happening in the story at the time.
Definitely not going to happen here, because SGM exists for a reason
This. Oh so much.
Yeah, just to be clear I'm not completely opposed to an RPG mechanic, or multiple routes/endings (as long as there is one clear true ending of course), but I'd rather them just concentrating on making the one true route good. If they can somehow add such fluff without sacrificing the quality of the meat of the story, then I'm all for it.
I've been thinking that Skullgirls couldn't be a bad fit as a beat-em-up platformer. all the characters got unique movement so it'd be fun to try different stages as different characters.