• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Unpopular gaming opinions

mmm gimme more gimme more of those delicious words that you're putting into my mouth mmmmmmmmmmmmmmmmmm
I didn't say what you said. I'm saying what Sakurai DID and why it was a bad decision.
 
My favorite story telling in any video games are Odin Sphere and Majora's Mask.

Odin Sphere's gameplay was flawed but only because of their own laziness, had nothing to do with the story interfering.
My comment isn't to say I haven't enjoyed/don't enjoy stories in video games, but almost always to tell the player a narrative it's through cutscenes or dialogue boxes, things which take away control from the player.

I feel things like Heavy Rain and Beyond Two Souls barely qualify as games.
 
My comment isn't to say I haven't enjoyed/don't enjoy stories in video games, but almost always to tell the player a narrative it's through cutscenes or dialogue boxes, things which take away control from the player.

I feel things like Heavy Rain and Beyond Two Souls barely qualify as games.

Yea id agree, i mean i loved The Last of Us's story, best movie I saw this year.
But it's pretty obvious they designed the game based around the story and the gameplay suffers as a result.
 
you trying to start a fight
because i don't start fights
i start parties
Mario Parties
let's go, nerd
This made me laugh so hard my sister thought something was wrong. ohmygod
 
Yea id agree, i mean i loved The Last of Us's story, best movie I saw this year.
But it's pretty obvious they designed the game based around the story and the gameplay suffers as a result.
Metal Gear solid 3 was a better movie
 
I don't think video games is a good medium to tell stories, and when they try it usually is at the cost of fun gameplay.
I agree with the second half, not the first. I just think some games aren't trying to be fun, at all. I think like other mediums, when you say something is "fun" you don't necessarily mean good and when you say something is "good" you don't necessarily mean fun.

Of course if you are looking for fun in games, you probably aren't going to be getting much enjoyment out of some games.
 
Well, when it comes down to David Cage/Quantic Dream games, the guy came outright and said "I'm not trying to make a fun game" so... yeah.

And video games can be a good method for story-telling, it's just that with the waves upon waves of multiplayer games, single player oriented things like story and character development are kinda left in the dust. Not all games, but a lot of them.
Halo has a pretty dang good story, even if it is a little bit of an Aliens derivative.
The Metal Gear Solid series
Asura's Wrath
Hell, the Legend of Zelda games are putting a story together in a way a movie or book WOULDN'T be able to.
Soul Calibur IIs story is on point
and then there's the DBZ, Naruto, and other anime licensed games(excluding JJBA:ASB) that tend to tell the story in a much better way than the manga and anime ever did...though that could just be an example of trial and error...
I think the problem lies not in trying to make a game with a good story, but trying to make a bad story seem better by adding game to it. *BLECHACHDAVIDCAGECRAGH*
 
  • Like
Reactions: Denizen
This thread is pretty cool. Anyways I feel The Last of Us is one of the BEST games ever made and I think it's the right step that games need to take if they want to evolve.
Bungie and Naughty Dog are the best video game developers out there.
I feel Dead Rising is an amazing game and the only good game Crapcom has made since Darkstalkers.
GTA is a really overrated game and should not have won so many awards like it has.
 
  • Like
Reactions: DawnHibiki
I think Dragon's Dogma is a franchise Capcom should seriously make some sequels to.
...that are not goddamned Vita card games. >:[

Also a new Onimusha. Starring Liam Neeson.


Speaking of RPGs, my most common unpopular opinion is that I always favor aesthetics over stats.
Yes, I play FASHION SOULS. And DRAGON'S CATWALK - FASHIONISTA ARISEN.
 
My comment isn't to say I haven't enjoyed/don't enjoy stories in video games, but almost always to tell the player a narrative it's through cutscenes or dialogue boxes, things which take away control from the player.
Sounds like you play mostly Japanese games.
Seriously though, if narrative experimentation in games over the past couple decades has taught us anything it's that cutscenes are one of the worst ways to tell a story in a game. They're good for some things but terrible at telling a story. Dialogue boxes aren't particularly effective, but they're decent at telling a story partially because you don't necessarily have to take control away from a player. Many games use dialogue boxes and then use them as a poor man's cutscene by taking control away from the player anyway, but the important thing is that they don't necessarily do that. The other thing is that they're cheap as fuck, so there's that. There are certainly better ways to tell a story, but they often include having actual real voice actors and they often want to get payed.
Also, yeah it's detracting from "fun gameplay" because it's probably not meant to be all that fun. For the most part, fun is better represented in games by pure gameplay without any narrative meaning, so if that's all you're looking for in a game it's pretty safe to stay away from any story based ones. If you're playing something that's clearly meant to be about mindless execution and other such things, and a cutscene pops up and it feels jarring, yeah, that's stupid, but that's not all of narrative in gaming

Yea id agree, i mean i loved The Last of Us's story, best movie I saw this year.
But it's pretty obvious they designed the game based around the story and the gameplay suffers as a result.
That's just having a narrative slant. The idea that narrative and gameplay are some sort of balancing act, where more of one means less of the other, is ridiculously antiquated and a major hurdle for gaming as an artform.

Visuals novels aren't videogames
Dammit LaCheshireZorua, you started a snowball. Your post wasn't even that big of a deal, but now people have moved to "games can't do this" and then to "this entire genre isn't made of games." Oy vey.
Tell you what; Define "game." Challenge your beliefs. Because it's extremely damaging to gaming to say that "games can't do this." You might not like it when games do this, but that's why you don't play them rather than calling them not a game and shitting all over everyone that wants gaming's capabilities to be fleshed out and explored, rather than keeping to the same old stuff we've been making for decades.

Speaking of RPGs, my most common unpopular opinion is that I always favor aesthetics over stats.
Yes, I play FASHION SOULS. And DRAGON'S CATWALK - FASHIONISTA ARISEN.
I always hate it in an RPG when I get weapons/armor that's objectively better than what I have but looks like shit. The whole vanity equipment slot being any equip in the game is
 
Santa Monica needs to do a sequel to Kinetica...

Crisis Core was a decent time killer for the PSP, could of been better in many ways but I felt satisfied.

Capcom needs to go back to doing 2D fighting games....SF4 is ugly as shit. Look how beautiful Skullgirls looks like, I'm sure they can do even better than that for the PS4.
 
video games suck

Actually, I remember when this used to be a popular opinion. That was, in my unpopular opinion, when the term "gamer" actually meant something.

Back then, there weren't really any "good" games, no GOTY, and definitely no internet to share your thoughts. There was just you and whatever you liked to play. From my experience, you could barely even make friends through video games. You really had nothing to gain by gaming except your own personal enjoyment.

Thankfully, back then we also played with toys. If you didn't play sports, you made friends by talking about He-Man and Ghostbusters, not Zelda! I'm just glad I grew up in the dawn of the NES. The old arcade and Atari days must have been a whole different ball game.
 
Sonic R was a good game.
 
Saying a female character isn't a "real female character" because she doesn't act differently than the male characters is not a valid argument for games that deal with incredibly high stakes situations (Kill Satan, stop Cthulhu from eating the universe, prevent time paradox). In such situations, what really determines how a character acts and the choices they make are going to be the core of their moral character and belief systems. Otherwise there is just not much room to explore gender issues in such an urgent situation.

For example, the age, gender, nationality, etc. of The Demi Fiend in SMT: Nocturne is irrelevant. He could be anyone from anywhere (and being a player avatar, he kinda is). What matters and what the story attempts to explore is his moral and spiritual belief systems (whether free will is worth suffering for, etc.)

You could say that it's not a "real" female character because gender is irrelevant in such a situation, and you might be right about the irrelevant bit, but my point is that it shouldn't make the characters actions in relation to his or her gender less "believable".
 
Last edited:
Metroid Prime is Nintendo's attempt at uprooting Halo's fame.

It clearly didn't work.
 
- Playing fighting games casually is not a sin against God and man and allowing casual fighting game players to exist in your community can actually help grow the non-casual community.
- Prinny: Can I Really Be the Hero was not only good, but one of the best games released since the year 2000.
- 15 USD a month is not a trivial expense to those who have jobs, especially if you already had to pay once to buy the game you're paying monthly for as well.
- The biggest out rage of the previous E3 shouldn't have been XBones initial plan to move toward digital media, but sony's announcing that the PS4 would charge for online play. I was a sony guy, after that announcement now I'm a PC master race guy, but no one else seemed to even bat an eye at said announcement.
- The wii has a decent library of games (I actually own more wii games then game cube, PS3, and Xbox 360 games, no where close to my PS1 and PS2 collections though...).
- You can own games on a smart phone and still want a dedicated portable gaming system as well (The 3ds is great and I only don't own a vita cause there's no games on it I really want).
- Player choices in games are annoying, and if you must include them I'd rather they have no impact on the game world then know that they do and spend the rest of the game worrying about every choice I make will affect the game in a way I'll find negative later.
- As a corollary, most games these days are not linear enough and give players way to much rope to hang themselves with in character creation and custimization. The one thing I actually liked about Diable 3 was that I didn't have to choose stat points or be forever locked in when I chose a skill yet most people seem to knock the game for it, and though it does NOT apply to D3 whose story was awful, I much prefer a linear game with a good story and characters over an open one where the story and characters inevitably suffer.
- 3d graphics make NO sense in games with fixed cameras and have made a TON of great games considerably less pleasing to the eye then they would have been if they'd done hand drawn sprites. Fighting games and RTS are some of the biggest offenders.
 
Last edited by a moderator:
I want to at least defend why PSN charging for online play isnt a bad thing:

-it allows you access to PSplus across all your consoles.
-PSplus is a great service
-you arent locked out of online applications like Netflix (UNLIKE xboxlive)
-and its vastly cheaper than xboxlive.
 
Last edited:
  • Like
Reactions: Smilax
I want to at least defend why PSN charging for online ply isnt a bad thing:

-it allows you access to PSplus across all your consoles.
-PSplus is a great service
-you arent locked out of online applications like Netflix (UNLIKE xboxlive)
-and its vastly cheaper than xboxlive.

Thats all well and good... except... I don't want any of that stuff. I just want to be able to play online like I did with my ps3 and continue to do with my PC, so I'm being forced to pay for services I have no intention of using to regain access to something I used to get for free. I also just hate monthly fees in general as I always feel they're putting pressure on me to make significant use of whatever I'm paying for, or I'm just throwing my money away, maybe if there was a reasonable one time start up fee to gain PSPlus access and then you never paid again it wouldn't rub me the wrong way as much as it does, if you never plan to play online it doesn't effect you, if you do you pay once and forget about it, but regardless I understand that I'm apparently the one guy on the planet this bothers, thus why it seemed like worth noting in this unpopular opinion thread.
 
I think Soul Calibur should drop the character customization thing. It seems to be their main selling point now and the quality of the games has dropped since it's introduction.
Yes, YES, a million times YESSS!

I LOVE soul calibur, and while Soul Calibur 5 was tremendously under rated (other then poor match making it has one of the best online experiences I've found in any fighting game, which is amazing after how bad SC4s online was) a game that was once known for its great detailed story modes and unmatched single player content has been reduced to something barely a shell of its former self. Now the meat of "single player content" is in dressing up your characters which I guess some people like, but I bore of in minutes, and from the recent poor sales of SC5, it seems we may not be the only ones who feel this way.

So yeah, I'd much MUCH rather have the return of a good Chronicles of Souls or Weapon Master mode but have character customization completely removed if SC6 ever sees the light of day.
 
Yes, YES, a million times YESSS!

I LOVE soul calibur, and while Soul Calibur 5 was tremendously under rated (other then poor match making it has one of the best online experiences I've found in any fighting game, which is amazing after how bad SC4s online was) a game that was once known for its great detailed story modes and unmatched single player content has been reduced to something barely a shell of its former self. Now the meat of "single player content" is in dressing up your characters which I guess some people like, but I bore of in minutes, and from the recent poor sales of SC5, it seems we may not be the only ones who feel this way.

So yeah, I'd much MUCH rather have the return of a good Chronicles of Souls or Weapon Master mode but have character customization completely removed if SC6 ever sees the light of day.

Yeah, I agree that SC5 was really underrated, though the single player aspect of the game was terrible. The most fun I had with the series was Conquest Mode in the arcade version of SC2, which had different factions of players competing against each other through endurance-like ghost battles while leveling up your character. It was sorta adapted into SC2's version of Weapon Master mode on the consoles, but I still had more fun with the arcade version simply because of this mode. Something like that would be cool and could work both online and offline.
 
Thats all well and good... except... I don't want any of that stuff. I just want to be able to play online like I did with my ps3 and continue to do with my PC, so I'm being forced to pay for services I have no intention of using to regain access to something I used to get for free. I also just hate monthly fees in general as I always feel they're putting pressure on me to make significant use of whatever I'm paying for, or I'm just throwing my money away, maybe if there was a reasonable one time start up fee to gain PSPlus access and then you never paid again it wouldn't rub me the wrong way as much as it does, if you never plan to play online it doesn't effect you, if you do you pay once and forget about it, but regardless I understand that I'm apparently the one guy on the planet this bothers, thus why it seemed like worth noting in this unpopular opinion thread.
you're also paying for maintained dedicated servers, which arent cheap. they are going from the wi-fi which the PS3 uses for soimething along the lines of a more streamlined connection with online players. It's like MMOs that have an online subscription, you're paying for something to be maintained so everyone has a maintained connection with good quality. I'm not saying you have to like it but its not a bad thing either.

also, soul calibur 3 is the best.
 
Saying a female character isn't a "real female character" because she doesn't act differently than the male characters is not a valid argument for games that deal with incredibly high stakes situations (Kill Satan, stop Cthulhu from eating the universe, prevent time paradox). In such situations, what really determines how a character acts and the choices they make are going to be the core of their moral character and belief systems. Otherwise there is just not much room to explore gender issues in such an urgent situation.

For example, the age, gender, nationality, etc. of The Demi Fiend in SMT: Nocturne is irrelevant. He could be anyone from anywhere (and being a player avatar, he kinda is). What matters and what the story attempts to explore is his moral and spiritual belief systems (whether free will is worth suffering for, etc.)

You could say that it's not a "real" female character because gender is irrelevant in such a situation, and you might be right about the irrelevant bit, but my point is that it shouldn't make the characters actions in relation to his or her gender less "believable".
I agree. Obviously there's a time for characters that are dependent on their sex, but if you're treating the character no worse than you would treat a man then I don't see the problem.

Metroid Prime is Nintendo's attempt at uprooting Halo's fame.

It clearly didn't work.
It's a good thing call of duty did it for them, then!

I want to at least defend why PSN charging for online ply isnt a bad thing:

-it allows you access to PSplus across all your consoles.
-PSplus is a great service
-you arent locked out of online applications like Netflix (UNLIKE xboxlive)
-and its vastly cheaper than xboxlive.
So... At least it's not xbox?
 
The biggest out rage of the previous E3 shouldn't have been XBones initial plan to move toward digital media, but sony's announcing that the PS4 would charge for online play. I was a sony guy, after that announcement now I'm a PC master race guy, but no one else seemed to even bat an eye at said announcement.

Oh I know some people who are pretty pissed about having to pay. I was a little miffed but I understood why it needed to happen. I mean, I got tired of having to play for Xbox Live for similar reasons that you described (not spending enough time using the service that I feel like I'm throwing money away) and the point Sanoblaze mentioned about being locked out of apps (which are available on pretty much any other device these days so its really a wtf? move). But in the end we're paying for the upkeep of the system.

The wii has a decent library of games (I actually own more wii games then game cube, PS3, and Xbox 360 games, no where close to my PS1 and PS2 collections though...).

People think I'm crazy for saying I survived a good chunk of the last gen using mainly the Wii. Most people forgot about the little white box after playing bowling or maybe even Brawl for a few hours but I was playing more entertaining games than I was on the 360 - and it only broke down once compared to how many times my 360 did.

As for any of my own unpopular opinions... Hmm...

- While I don't hate games for having silent protagonists, who are supposed to be "immersing you" into the game, I'd rather be playing as someone with a somewhat defined personality. I don't get immersed by thinking "the main character is me!" but rather by getting to know the characters and explore the world. If the MC has some things to learn about him, that's just one more character I get to experience. Some of my favorite games have these blank slates for the MC so it's not really a big deal.
 
Symphony of the Night ruined Castlevania
 
X-Factor isn't Mvc3's worst sin.

I could tolerate one bad mechanic if the core game itself was fun. But imo that's not the case.

Strip away all the bad mechanics, and mvc3 is still a really boring game at its core. The character gameplay design is one dimensional, the neutral game is boring and uncreative, and the game flow and pacing is wack. The only thing that would salvage mvc3 for me is if the characters move sets and a bit of the engine were redesigned from the ground up. Aka Mvc4.
 
Last edited:
why are one frame links more arbitrary than links in general?
 
why are one frame links more arbitrary than links in general?
For me, I think it is the frequency and the feel of the 1-frame links that makes me dislike them. I would be okay with them if a couple characters needed them for their best combos, but I don't like that every single character in SF4 requires them.

Along with that, I just never liked the feel of 1-frame links; regular links tended to feel like they made sense. 1-frame links always felt too loose to me, like the hits from it had zero weight to them.

This really is a personal feeling, though. Mechanics-wise, I guess they aren't necessarily a bad system, just one that does not seem as intuitive as, say, chains.
 
  • Like
Reactions: CapnWTF
- Shinobido on the PS2 is a very fun, if not flawed, stealth game.
- Controls in Assassin's Creed 2 are ass.
- Same for any pre-RE4 Resident Evil games. After playing RE4, I can't stand to play any of the old RE game anymore.
- Infamous and Red Dead Redemption are boring.
- Rumble Roses on the PS2 is a very fun game and I actually want to be competitive in it. But there's no online and nobody IRL wants to play with me.
- I strongly dislike SF4, Blazblue, Persona 4 Arena and DOA.
- I prefer Hyper Fighting over Super Turbo.
- Rushdown is overrated and zoning/MvC2 Spiral-style traps are underrated.
- 5+ IRL sec long combos suck the fun out of fighting games.
- Most current fighting games from established franchises are only a shadow of their former selves. Whatever they did to fit the current market, they just ain't fun to play. I do get laughed at often in my gaming club for exclusively playing PS2 fighting games, but IDGAF.
 
I think the only visual novels worth a darn are the one's that don't focus on sex or get whored out into a million anime iterations (Looking at you Fate/Stay). The only exception I'm willing to allow at the moment is Katawa Shoujo because the relationships felt a bit more fleshed out than the average.
Although I have to admit I haven't played too many visual novels (only about 7-9) so my opinion is pretty skewed.
 
WHAT THE FUCK IS A VISUAL NOVEL!?

But I agree with 1-frame links being arbitrary. I'm fine with them if they aren't my ONLY means of damage. The Street Fighter EX series has EVEN HARDER links, but I love that game because I don't HAVE to do them. I can do mix-ups, excels, Guard Break Cancels, Super Cancels, special cancels, Momentary Combos, all kinds of other stuff.
But I think my main reason for not liking links is because I feel that they are a lazy way to put limitations on combos. That, and there's no real way of knowing why your combo didn't work, same as the UMVC3 hitstun decay deal.