Horseman
This place ain't how it used to be
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Every time I see this topic come up again, I cringe.
This thread will be the end of me, I swear.
Every time I see this topic come up again, I cringe.
It's not really unpopular. It's just controversial. And ignorant. And terrible for the gaming industry.
Don't get me wrong, most of my favorite games (999, VLR, Dangan Ronpa, etc) are visual novels.
See, it (usually) comes from this, the idea that interactivity = gameyness. It's a really flawed mindset. Interactivity is part of what makes us distinct from other artforms but it's never the difference between a game and a not game, especially when you try to establish a strange minimum interaction level that you have to meet to become a game.
Every time people bring up kotaku I remember that they had an article about the joys of hacking dayz servers and I die inside again.
See, it (usually) comes from this, the idea that interactivity = gameyness. It's a really flawed mindset. Interactivity is part of what makes us distinct from other artforms but it's never the difference between a game and a not game, especially when you try to establish a strange minimum interaction level that you have to meet to become a game.
But for a list of games with little to no interactivity in them:
Plinko - All that matters is where you choose to put your ball.
Luck games like Roulette and Yahtzee: Your choices don't really affect the result.
Slot machines - the only choice you make is whether or not to play at all.
"The Game" - The point of the game is to try your hardest not to interact with it.
But all of them are universally recognized as "games" while stuff like gone home, the walking dead, animal crossing, and VN's are constantly put in this weird not-game territory.
It's interesting you mention the Spike Chunsoft games. There all technically Adventure games due to their emphasis on exploration, puzzle solving, and inventory management. They just use visual novel aesthetics for their dialogue and cutscenes.
Uhh...
Who's to say that choose your own adventure stories aren't games? If one proudly dubbed itself a game, what would be the difference that makes it not a game?I do agree it's a questionable and fine line calling something a video game when it has more in common with a choose your own adventure book than any thing else. Now you could say "well it could work as a picture book, but it's played on an electronic device, therefore it's a game." But if I than read a book on my Nook, does that make said book a "game" and I'm "playing it" just because I'm pushing buttons and accessing it via an electronic device?
Remember that every time you declare that this thing isn't a game, you're also saying that games can't do this. If you want to see games become everything they can be you need to stop saying that they can't do "this", no matter what "this" is. It's never going to help but it could always do damage; sometimes incredible amounts of it.I'm not saying visual novels shouldn't be recognized as games, but it's a very blurry/grey area and I can see people having very differing opinions about it. That being said, even if one doesn't recognize them as games, that doesn't mean they're bad and that they shouldn't be on the market. If Visual Novels are a part of the gaming industry, and they do well, than they are definitely helping regardless of what people choose to call them.
I'm not going to lie, I'm not happy that something so useful for talking about games in the abstract is simultaneously an old, crappy internet meme. Believe it or not the game was kind of a major milestone as far as understanding games as an artform is concerned, it's just hidden under a bunch of terrible inside jokes.
Are board games not games simply because it's not digital? By that nature, is theatre not drama because it's not presented on a screen like a movie? Is hieroglyphics not a language because it's literal pictures rather than abstract symbols? It's all too restrictive for its own good; when I say "games" I include video games and board games and card games and sports and pinball machines and hopscotch even if I'm probably talking about video games when I say it. It's a broad term so let it be broad.
I can't respect opinions that are damaging. I also can't respect the opinions of those who claim that something is not a game if they can't give me a good answer as to what a game is, and since they never can I can't respect their opinions. It's your choice whether to sit in the middle or not, but I certainly won't.
I didn't think you were. I was trying to illustrate that the difference between games and board games isn't significant to this discussion at all.
See, now we've come to the problem. It is subjective, it is all about what you think and what context the game is in. I'm not trying to say that I know the definition of "game" and that everyone should listen up because you're all being too restrictive, I'm saying no one does and it's useless to try because a perfect, universal definition doesn't exist.Anyway, the problem is, that like all grey areas, it's very, very, very subjective. Maybe you want to be broad, but the question is: How broad? Maybe other people have the line placed in the sand a little higher or a little lower. If you make your definition too board, you're going to start including every book ever written because you can read them on your Nook and press buttons to advance the page. Make it too narrow and you're going to exclude things that are more interactive than some things people call games. In the end, it really comes down to your personal definition, methinks. I just try to keep an open mind about it, and evaluate things on a case by case basis.
No, not really. Not sure how you took that out of what I said.Kind of flawed logic, imo. That's like saying:
Books have character development
Books aren't games
Therefore games can't have character development
or
action movies have fighting
movies aren't games
Therefore games can't have fighting
Lots of games have elements common in other mediums, but just because those other mediums aren't games doesn't mean those elements can't be incorporated into games. Blazblue has visual novel sequences, but nobody is debating whether Blazblue is a game or not.
The problem is that these people want to do exactly that; they want to draw the line right here and say that they understand what a game is and what it isn't; but in all reality, every time they draw that line they either get too restrictive and wind up excluding a lot of things that are definitely games or they get too broad and include a lot of things that definitely aren't games. There's no perfect definition but they're going to continue to act like they found one without saying what, exactly, it is.
When you say that "X" isn't a game, behind that is a reasoning. Something like "it's not interactive enough" or "it's doesn't have a win condition" or "it's not fun." And when you say that you're trying to say that games can't be minimalist with their interactions, that they can't have no real goal, that they can't be dramatic or depressing or scary.
I said in the last post, I don't have one; a universally accurate definition of "game" doesn't really exist. It's a wild goose chase; you're always including a bunch of things that obviously aren't games and/or excluding a bunch of things that obviously are. The meaning of game is contextual so trying to pin it down doesn't really end well.Also I don't think you've given your definition of video game either. You said broad, but just how broad? Anything with any amount of interaction? In that case, does a Dvd menu count? How about pressing a button to advance the page of a book on Nook? Are web versions of Dr. Seus's books visual novels now? I'm not trying to mock or anything, but I'm curious when exactly you'd look at a .exe program and say "this ain't a game."
That's what I'm talking about. If you want to get into the problems with using interactivity as a measure of gaminess we can, but basically:
No no no, I'm saying that if a visual novel isn't a game for X reason, the assumed message is that X reasoning applies to all games.
Again, I don't really draw the line in the first place.Not reeaaaally. Again, this goes back to the "where do you draw the line?" issue. I think it's perfectly reasonable to say that something isn't a game if it has no or virtually no interaction, but that doesn't mean games can't have minimalist interaction. It's just a matter of personal judgement, is all.
That's optimistic and all, but for one it doesn't really quell the concern I have for what happens when most or a significant amount of people accept these definitions and push experimental or heavily narrative games out of our medium. Yet again, every time you say that something isn't a game you're specifying something that games can't do- if that grows too big, you're going to end up with a limited scope of what a game can be, which heavily damages it as an artform. And in the end it's probably going to end up looking like everything we've done a hundred times in the past few decades; and if you want that, there's nothing stopping you from getting plenty of it now, it's that I kind of want to see how far games can go, and every time someone puts up a wall to stop me and people like me it's a little unsettling.Heck, even if you think some artsy minimalist game which has no gameplay beyond just choosing text options that barely effect anything isn't a game (and I'm not saying I do think that, just an example) that doesn't imply that such an experience is bad or that it shouldn't be made. It just says "Hey, this doesn't fit into my personal definition of game, so I'm not going to personally call it that." I don't think that's really going to damage those games or the industry. Hell, maybe some Visual Novel creators prefer to think of themselves as writers/story tellers and wouldn't want their works classified as "games" anyway. Or maybe some of them do. To each his own.
I was just making a joke. I've never played any of the Elder Scrolls games.
That's optimistic and all, but for one it doesn't really quell the concern I have for what happens when most or a significant amount of people accept these definitions and push experimental or heavily narrative games out of our medium. Yet again, every time you say that something isn't a game you're specifying something that games can't do- if that grows too big, you're going to end up with a limited scope of what a game can be, which heavily damages it as an artform. And in the end it's probably going to end up looking like everything we've done a hundred times in the past few decades; and if you want that, there's nothing stopping you from getting plenty of it now, it's that I kind of want to see how far games can go, and every time someone puts up a wall to stop me and people like me it's a little unsettling.
But the sad part is that the vast majority of the people questioning whether various games are really games are really just saying that they don't want these games. When they say that proteus or vn's aren't games, they're not saying they it doesn't meet their abstract definition of a game, they're making a no true scotsman fallacy to belittle games that don't meet their standards of what a game should be- it should be an escapist fantasy, not a nature walk simulator; a fast-paced shooter, not a slice of life.
Note that when I say "vast majority" I mean that I've never actually spoken with someone who questioned whether a game was a game and not put them into this category, although I'm pretty sure they exist and it would be nice to meet them because they sound interesting.
I fucking hate weird or long inputs on moves. Looking at you SNK.
The perfect fighter for me would use quarter circles and dp's with their respective reversed versions for at least 90% of attacks.
Half circles are also acceptable although I still don't like them that much. Full circles are eh, I usually avoid characters that use them a lot but they don't automatically make me hate them.
Double quarter circles are getting into bad territory. Double half circles are the beginning of the end. Pretzels make me vomit.
And then there's fucking snk which seems to thinks performing super motions should be similar to inputting a cheat code.
What do you mean by pure platforming?
Games like either SMB