- Joined
- Sep 2, 2013
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- keninblack3s
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- keninblack
Not pointing any fingers at anybody specifically, not hating, not trying to put out a negative impact. Just trying to make give some people a different mindset to help themselves level up, and get a better understanding of the game. So chill with that.
I'm going to cover 3 things...
Training Mode
Steam
Offline (Not JUST tournaments, offline)
Now, I applaud Lab Zero and everyone involved in this wonderful game. It's one of my favorite games of all time and I've put in hundreds of hours into it. They really changed and impacted the way FG's can be played, by adding a *GASP* SOMETIMES MAYBE EVEN PLAYABLE NETCODE WHICH IS GREAT, an amazing training mode, and listening to what the community has to say at the game, for better or for worse. They've been nothing but nice to the fans, and I'm NOT saying they need to change anything they're doing, but maybe we should look at the things the game has to offer, and try to adjust the way we play it. To help benefit ourselves.
Training Mode
As I said, the training mode in this game is one of, if not THE most robust in any fighting game. It covers many things that I'm not going to bother listing here. The only issue is...
A lot of us don't use it.
Why? Well a couple of reasons... for starters, people get on quick match syndrome and feel like that is all they need to play. Which isn't the best way to go about ANY fighting game. Yes, match-up experience is important, and yes... learning general things that people like to pull in the game is also important. However, this game makes you learn a decent amount of things, especially when it comes to fully optimizing hits. Getting a raw hit, getting it from an assist starter, hard knockdown, air conversion, I can keep going but bottom line is you NEED a combo for each of these, you need to know your reset points, you need to know to keep track of undizzy to know when you can go into a burst bait or reset point, a lot of people don't utilize such a great training mode to even on a basic level. Just go in, practice combos, conversions, etc. Until you just feel comfortable doing them. Complaining about how you always drop stuff? Stop blaming lag, get into training mode, and learn that junk until you have no one to blame but yourself.
Than on a more advanced level, you have in-game frame data, hitboxes, a way to set the AI on when to burst, and so on. The world is your oyster, you want a burst bait? Boom. You want to see if Filia's C.MK is safe? Boom? Wanna see how big the hitbox is and where you can get hit during it? Boom. All your answers are there, lets start using it.
Steam
Now, once again. Steam is an AMAZING resource especially with how they're going about it. I'm not saying I don't like it, I'm not saying I want it dead. I'm 99.9% sure this is the only fighting game receiving literally DAILY updates referring to balancing and mechanics. This blows my mind, I honestly never thought fighting games would get here. Playing 3s on PS2 I thought it was simply what you see is what you get. Wanna nerf Chun? Haha sorry sucks to be you. Now anyway what does this have to do with us being spoiled?
Well, I feel that... since stuff can just be patched at anytime. We aren't giving anything room to grow as a community and we would much rather go on about how a character needs to changed, rather than just sticking with it, overcoming the obstacle, finding its weaknesses, and beating it.
Now here is 2 examples with the same character of how the patching is beneficial, and also risky.
-MDE Peacock, lets be real here. Not the best piece of brisket on the sandwich bruh, not saying she's garbage, but cmon she was lacking.
-In Encore she received a slight buff, this is a good thing. MDE had a decently (yet I wish it was longer COUGH) life-span that clearly showed in PRACTICE, that Peacock as a character, needed help to stay afloat.
-Now, we all know about the plane change. Cool, so... with the plane change... its beeeen, 2-3 weeks maybe I don't know. Already, people are throwing out terms "top-tier" or "patch" or "unfair" here lies the problem.
No one wants to give the game time to grow, they want to see sudden changes and fixes because they know thats something the game is capable of. We can't get MDE back, I know this, you know this, regardless if you like this version better or vice versa, we moved on. It's a new game and we have to play it, get over it, adapt, we should be used to it by now. So we have encore... CAN WE PLEASE, JUST KEEP IT AT ENCORE FOR A BIT?!
"But keninblack, new characters are coming out we must change."
Fine, characters are fine, thats swell. Why do we have to change the whole dang system of the game for characters? Just leave everyone the same and put the newcomers in the encore engine. That way...
-We give the game time to grow, see if anything WORTH changing comes up, and apply changes.
-We give people time to get used to this version so they can grow fond, or dislike it. The choice is there.
-The console patch won't constantly be obsolete every 3 months and the PC will be fine too.
I dunno man, I just feel like... just because we can tell Mike to patch the game literally whenever, doesn't mean we should. The game is at a really good balance I feel, no one is outweighing anyone or being less weight than others its all good. I just want to see growth and outsiders of the community to stop making jokes about the constant patches.
Offline
No, this is not a "GO TO TOURNAMENTS OR YOU SUCK" kind of thing. Thats whatever, you know yourself if you have the finances to go to a tournament. We've beaten this horse to death, you have money for a tournament and a lot of free time or don't you? Its all good. What I want to discuss more of is...
You have an offline scene locally, just find it.
I'm not trying to sound all high and mighty, so excuse me if I come off like that... but after the vanilla patch moving to SDE. A lot of people left and gave up on the game for multiple reasons. This happened to most, if not ALL local communities. So what did I do? I showed up to the local place where we have our gatherings (Xanadu) and I just showed up with Winnie, simple as that. We played SG, we asked people if they liked to play SG, some said yes some said no and we played. We kept getting the word out, kept keeping in touch with older players, showing new players how fun the game is, and we got the players. VA/MD had the biggest showing at NEC, the scene has grown into a decent scene with dedicated players and it started with basically 2-3 players. It CAN happen guys. I get it, you or you and your friend are the ooonly ones playing in the area believe me it sucks I've been there. You just have to showcase the game at every session and local you can to get people to either... remember, or get into Skullgirls. Beginner, intermediate, expert, the skill level is completely irrelevant just get people interested. An offline scene helps so much and is worth building so much because...
-Offline play, its beautiful isn't it? No lag, no frustration, its all on you if you mess up, and its okay.
-You build friendly rivalries, and you want to rep your state, so you get an amazing drive to get better and you don't even know it.
-It'll just help the community grow, more people will wanna play if they see a group of kids getting hype and loving the game.
I get it, online is good enough because like I said the netplay is playable (to an extent) I get that, but lets please just try to get some word out there to just play the game. Just figure out where the UMVC3/SF4 sesh's are at and try to roll through with skullgirls with a bud and see who plays and build from there. It will work out I promise.
So yeah I'm off my soapbox, once again I don't want to offend anyone by doing this I just want to see what you guys think about all of this. Let me know guys... lets talk!
-If this turns into MDE v Encore I'll get it locked. (MOD EDIT: Aye aye, cap'n)
-If this turns into personal bashing or "IM DOING FINE BUT SOANDSO IS MESSING UP" i'll get it locked.
Lets be mature.
I'm going to cover 3 things...
Training Mode
Steam
Offline (Not JUST tournaments, offline)
Now, I applaud Lab Zero and everyone involved in this wonderful game. It's one of my favorite games of all time and I've put in hundreds of hours into it. They really changed and impacted the way FG's can be played, by adding a *GASP* SOMETIMES MAYBE EVEN PLAYABLE NETCODE WHICH IS GREAT, an amazing training mode, and listening to what the community has to say at the game, for better or for worse. They've been nothing but nice to the fans, and I'm NOT saying they need to change anything they're doing, but maybe we should look at the things the game has to offer, and try to adjust the way we play it. To help benefit ourselves.
Training Mode
As I said, the training mode in this game is one of, if not THE most robust in any fighting game. It covers many things that I'm not going to bother listing here. The only issue is...
A lot of us don't use it.
Why? Well a couple of reasons... for starters, people get on quick match syndrome and feel like that is all they need to play. Which isn't the best way to go about ANY fighting game. Yes, match-up experience is important, and yes... learning general things that people like to pull in the game is also important. However, this game makes you learn a decent amount of things, especially when it comes to fully optimizing hits. Getting a raw hit, getting it from an assist starter, hard knockdown, air conversion, I can keep going but bottom line is you NEED a combo for each of these, you need to know your reset points, you need to know to keep track of undizzy to know when you can go into a burst bait or reset point, a lot of people don't utilize such a great training mode to even on a basic level. Just go in, practice combos, conversions, etc. Until you just feel comfortable doing them. Complaining about how you always drop stuff? Stop blaming lag, get into training mode, and learn that junk until you have no one to blame but yourself.
Than on a more advanced level, you have in-game frame data, hitboxes, a way to set the AI on when to burst, and so on. The world is your oyster, you want a burst bait? Boom. You want to see if Filia's C.MK is safe? Boom? Wanna see how big the hitbox is and where you can get hit during it? Boom. All your answers are there, lets start using it.
Steam
Now, once again. Steam is an AMAZING resource especially with how they're going about it. I'm not saying I don't like it, I'm not saying I want it dead. I'm 99.9% sure this is the only fighting game receiving literally DAILY updates referring to balancing and mechanics. This blows my mind, I honestly never thought fighting games would get here. Playing 3s on PS2 I thought it was simply what you see is what you get. Wanna nerf Chun? Haha sorry sucks to be you. Now anyway what does this have to do with us being spoiled?
Well, I feel that... since stuff can just be patched at anytime. We aren't giving anything room to grow as a community and we would much rather go on about how a character needs to changed, rather than just sticking with it, overcoming the obstacle, finding its weaknesses, and beating it.
Now here is 2 examples with the same character of how the patching is beneficial, and also risky.
-MDE Peacock, lets be real here. Not the best piece of brisket on the sandwich bruh, not saying she's garbage, but cmon she was lacking.
-In Encore she received a slight buff, this is a good thing. MDE had a decently (yet I wish it was longer COUGH) life-span that clearly showed in PRACTICE, that Peacock as a character, needed help to stay afloat.
-Now, we all know about the plane change. Cool, so... with the plane change... its beeeen, 2-3 weeks maybe I don't know. Already, people are throwing out terms "top-tier" or "patch" or "unfair" here lies the problem.
No one wants to give the game time to grow, they want to see sudden changes and fixes because they know thats something the game is capable of. We can't get MDE back, I know this, you know this, regardless if you like this version better or vice versa, we moved on. It's a new game and we have to play it, get over it, adapt, we should be used to it by now. So we have encore... CAN WE PLEASE, JUST KEEP IT AT ENCORE FOR A BIT?!
"But keninblack, new characters are coming out we must change."
Fine, characters are fine, thats swell. Why do we have to change the whole dang system of the game for characters? Just leave everyone the same and put the newcomers in the encore engine. That way...
-We give the game time to grow, see if anything WORTH changing comes up, and apply changes.
-We give people time to get used to this version so they can grow fond, or dislike it. The choice is there.
-The console patch won't constantly be obsolete every 3 months and the PC will be fine too.
I dunno man, I just feel like... just because we can tell Mike to patch the game literally whenever, doesn't mean we should. The game is at a really good balance I feel, no one is outweighing anyone or being less weight than others its all good. I just want to see growth and outsiders of the community to stop making jokes about the constant patches.
Offline
No, this is not a "GO TO TOURNAMENTS OR YOU SUCK" kind of thing. Thats whatever, you know yourself if you have the finances to go to a tournament. We've beaten this horse to death, you have money for a tournament and a lot of free time or don't you? Its all good. What I want to discuss more of is...
You have an offline scene locally, just find it.
I'm not trying to sound all high and mighty, so excuse me if I come off like that... but after the vanilla patch moving to SDE. A lot of people left and gave up on the game for multiple reasons. This happened to most, if not ALL local communities. So what did I do? I showed up to the local place where we have our gatherings (Xanadu) and I just showed up with Winnie, simple as that. We played SG, we asked people if they liked to play SG, some said yes some said no and we played. We kept getting the word out, kept keeping in touch with older players, showing new players how fun the game is, and we got the players. VA/MD had the biggest showing at NEC, the scene has grown into a decent scene with dedicated players and it started with basically 2-3 players. It CAN happen guys. I get it, you or you and your friend are the ooonly ones playing in the area believe me it sucks I've been there. You just have to showcase the game at every session and local you can to get people to either... remember, or get into Skullgirls. Beginner, intermediate, expert, the skill level is completely irrelevant just get people interested. An offline scene helps so much and is worth building so much because...
-Offline play, its beautiful isn't it? No lag, no frustration, its all on you if you mess up, and its okay.
-You build friendly rivalries, and you want to rep your state, so you get an amazing drive to get better and you don't even know it.
-It'll just help the community grow, more people will wanna play if they see a group of kids getting hype and loving the game.
I get it, online is good enough because like I said the netplay is playable (to an extent) I get that, but lets please just try to get some word out there to just play the game. Just figure out where the UMVC3/SF4 sesh's are at and try to roll through with skullgirls with a bud and see who plays and build from there. It will work out I promise.
So yeah I'm off my soapbox, once again I don't want to offend anyone by doing this I just want to see what you guys think about all of this. Let me know guys... lets talk!
-If this turns into MDE v Encore I'll get it locked. (MOD EDIT: Aye aye, cap'n)
-If this turns into personal bashing or "IM DOING FINE BUT SOANDSO IS MESSING UP" i'll get it locked.
Lets be mature.
Last edited by a moderator: