Hello! After a very long away time from the game because I went to discover other fighting games and school stuff, I have returned! I could not help comparing other fighting games to this game. It really made me realize how amazing Skullgirls design is both the inner and outer workings of it. I'm not returned a scholar, but I feel like I can appreciate this game even more than I have before. I played Killer Instinct, Chaos Code, BB, GG, UNIEL, SFV. Out of all those I only really liked KI, BB and UNIEL mostly due to their combos, battle system and in general how the game felt. I wanted to like GG, but realized the execution was too heavy for me. Now I REALLY appreciate how powerful PBGC is and chicken blocking. The only thing I actually dislike about SG is PW's 11 frame cr.lk. I think I rely on it too often as its speed can make it a bad option to default to. I would also love Hatred Install super cancels that basically cancel the end of the super into Hatred Install. It would look really cool, but I have no clue about the balance :P
I FINALLY FIGURED OUT HOW TO DO Big Bands lvl 5. OMG I have never felt more like a big band player until I pulled it off. I mean the command list tells me, but it felt really weird pressing the buttons because I would split it into 4 sequences and that made me input it much slower to the point that I couldn't pull it off. Now I split it into two sequences.
Do I still have a team crisis? Idk. If I played 3s, I play PW, Cere, DB. Double still doesn't sit well with me. I'm playing Double because of M bomber giving me the pushback and lockdown PW benefits from to charge nails which I love making part of my gameplan. I don't really like the way she approaches or her resets too much. Her pressure is fun though. I did try experiment with Fukua with H drill, but I'm not a fan of the move or Fukua's approach either.