Man I have things to write but keep forgetting to write them. I played a set with
@Beefy Heropon and didn't win any games against his peacock team, but won a few against his beowulf team. Really fun games. I really need to practice my reflector with Cerebella because I messed it up more times than I counted. I got it to work about 2 times. I actually had very little confidence in playing my Painwheel team for awhile and usually played Beo/Band, but stepped it up for this set and enjoyed it a lot. I should stop fking around too much when I'm flying above peoples heads and actually properly cross them up.
Here's a few things I want to work on in general.
1. Work on conversion to full combos with PW/Cere/Dub with certain buttons like PW's j.mp->flight cancel -> j.mk or j.hp->j.mk or cerebella's j.hk or double's cilia slide.
2. Heavy counter hit combos off of charged heavies.
3. Sometimes its a good idea to press a light air move when mixing up with an empty jump as it is quick and sometimes less likely to be anti-aired.
4. I had a good time mixing up my approaches with Painwheel, but it wasn't varied enough. I didn't use air grab after j.mp pushblocked at all even though I was quite used to doing it a month ago. I often either fly canceled and backed off or used j.hk hoping I'd get a CH. However, sometimes I wouldn't be able to convert off of it. I'm not to sure what to do to convert off an air j.hk. I know its probably possible to call assist beforehand to help with that. If I have a flight cancel left, I can do j.lp, j.hk I believe. I'll lab if I can do any buers. Otherwise I have no other idea. I also hit with air crossup j.hk a lot, but couldn't convert it alone. I think I need assist to help with that.
5. Convert off of M bomber. Seriously. I think I managed to do it once.
I have two questions. Does Cerebella's reflector have any startup vulnerable frames(assuming projectile is nearby) and what is flight's startup frames?