I know that year or two ago developers of Skull Girls have said that there won't be a Wii U version due to size of user/install base and digital presence also technical hurdles and if there is market for hardcore fighting game on Wii U which is odd due to Skull Girls being on weaker hardware such as Xbox 360 and PlayStation 3 while it is even on PlayStation Vita.
1. Wii U's install base and digital presence
While Wii U isn't selling as well as competition nor as Nintendo hoped for initially that does not mean that console isn't viable, after all Skull Girls is on PlayStation Vita that isn't that far away compared to Wii U and in reality gap between Wii U and PlayStation Vita in that category is small.
In terms of digital presence the Xbox and PlayStation platforms are likely considerably ahead of Nintendo platforms though recently that is changing as more users on Nintendo platforms embrace digital.
http://www.gamnesia.com/news/nintendos-digital-sales-are-stronger-than-ever
https://appdevelopermagazine.com/24...ith-Mike-Rose-of-tinyBuild-Games-at-GDC-2015/
2. Technical "hurdles"... Sure...
Wii U's hardware isn't as simple to develop as if it was a PC, Xbox One or PlayStation 4(Sega Dreamcast vs Xbox) and for god sake the game is on Xbox 360 and PlayStation 3 which are painful to develop for like Sega Saturn or PlayStation 2 while Wii U is comparable to PlayStation or Sega Dreamcast.
I am aware that some developers complained about Wii U's CPU being "weak" which is true if you don't bother to utilize it properly like on any other hardware.
Wii U's CPU is basis on old Power 603 that was modified and thus PowerPC 750 was "born" and Gamecube had a modified version which had basic SIMD for 3D graphics with 50 instruction and was a hybrid PowerPC 750 CXe and PowerPC 750 FX design, on Wii was updated to PowerPC 750 CL which improved efficiency and added/tweaked some things.
CPU in Wii U is unique to say the least since it is first multi-core PPC750 CPU.
3MB of L2 Cache, SPR's added, FSB bits are doubled and each core has own FSB which in total beats Xbox 360's FSB that is shared between cores. Over the iterations the performance per core has increased for the "old" PowerPC 750 architecture that was used on original Gamecube.
Since Gamecube the CPU had direct access to GPU so early GPGPU though more efficient/bigger performance boost than traditional GPGPU due to direct access to the GPU.
You might as well claim that Pentium 4 is better than Core 2 Duo/Quad 2nd generation...
3. Hardcore Fighting audience
Ask Maximilian... He will say to you that there is that audience which these developers feared or something that there isn't there which is odd since Super Smash Bros is on Nintendo consoles and you had Tatsunoko versus Capcom on Wii which sold well...
If anyone thinks that there isn't market for a hardcore fighting game on Nintendo platforms, specially home consoles then they haven't done their research properly or didn't do it at all and just assumed and feel flat on their face if they knew the reality and then proceed to spray "rainbows" from their bottom line like they ate bunch of burritos and drank mixture of coca cola and beer together while also ate waffles to further worsen the situation and make that "rainbow" hit the fan for a glorious carnage to the hardcore fighting community on Nintendo platforms and unintentionally hits other crowds. Collateral damage...
1. Wii U's install base and digital presence
While Wii U isn't selling as well as competition nor as Nintendo hoped for initially that does not mean that console isn't viable, after all Skull Girls is on PlayStation Vita that isn't that far away compared to Wii U and in reality gap between Wii U and PlayStation Vita in that category is small.
In terms of digital presence the Xbox and PlayStation platforms are likely considerably ahead of Nintendo platforms though recently that is changing as more users on Nintendo platforms embrace digital.
http://www.gamnesia.com/news/nintendos-digital-sales-are-stronger-than-ever
https://appdevelopermagazine.com/24...ith-Mike-Rose-of-tinyBuild-Games-at-GDC-2015/
2. Technical "hurdles"... Sure...
Wii U's hardware isn't as simple to develop as if it was a PC, Xbox One or PlayStation 4(Sega Dreamcast vs Xbox) and for god sake the game is on Xbox 360 and PlayStation 3 which are painful to develop for like Sega Saturn or PlayStation 2 while Wii U is comparable to PlayStation or Sega Dreamcast.
I am aware that some developers complained about Wii U's CPU being "weak" which is true if you don't bother to utilize it properly like on any other hardware.
Wii U's CPU is basis on old Power 603 that was modified and thus PowerPC 750 was "born" and Gamecube had a modified version which had basic SIMD for 3D graphics with 50 instruction and was a hybrid PowerPC 750 CXe and PowerPC 750 FX design, on Wii was updated to PowerPC 750 CL which improved efficiency and added/tweaked some things.
CPU in Wii U is unique to say the least since it is first multi-core PPC750 CPU.
3MB of L2 Cache, SPR's added, FSB bits are doubled and each core has own FSB which in total beats Xbox 360's FSB that is shared between cores. Over the iterations the performance per core has increased for the "old" PowerPC 750 architecture that was used on original Gamecube.
Since Gamecube the CPU had direct access to GPU so early GPGPU though more efficient/bigger performance boost than traditional GPGPU due to direct access to the GPU.
You might as well claim that Pentium 4 is better than Core 2 Duo/Quad 2nd generation...
3. Hardcore Fighting audience
Ask Maximilian... He will say to you that there is that audience which these developers feared or something that there isn't there which is odd since Super Smash Bros is on Nintendo consoles and you had Tatsunoko versus Capcom on Wii which sold well...
If anyone thinks that there isn't market for a hardcore fighting game on Nintendo platforms, specially home consoles then they haven't done their research properly or didn't do it at all and just assumed and feel flat on their face if they knew the reality and then proceed to spray "rainbows" from their bottom line like they ate bunch of burritos and drank mixture of coca cola and beer together while also ate waffles to further worsen the situation and make that "rainbow" hit the fan for a glorious carnage to the hardcore fighting community on Nintendo platforms and unintentionally hits other crowds. Collateral damage...