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Will Skull Girls ever arrive on Wii U and N3DS?

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VFsarah

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I know that year or two ago developers of Skull Girls have said that there won't be a Wii U version due to size of user/install base and digital presence also technical hurdles and if there is market for hardcore fighting game on Wii U which is odd due to Skull Girls being on weaker hardware such as Xbox 360 and PlayStation 3 while it is even on PlayStation Vita.

1. Wii U's install base and digital presence
While Wii U isn't selling as well as competition nor as Nintendo hoped for initially that does not mean that console isn't viable, after all Skull Girls is on PlayStation Vita that isn't that far away compared to Wii U and in reality gap between Wii U and PlayStation Vita in that category is small.

In terms of digital presence the Xbox and PlayStation platforms are likely considerably ahead of Nintendo platforms though recently that is changing as more users on Nintendo platforms embrace digital.

http://www.gamnesia.com/news/nintendos-digital-sales-are-stronger-than-ever

https://appdevelopermagazine.com/24...ith-Mike-Rose-of-tinyBuild-Games-at-GDC-2015/

2. Technical "hurdles"... Sure...
Wii U's hardware isn't as simple to develop as if it was a PC, Xbox One or PlayStation 4(Sega Dreamcast vs Xbox) and for god sake the game is on Xbox 360 and PlayStation 3 which are painful to develop for like Sega Saturn or PlayStation 2 while Wii U is comparable to PlayStation or Sega Dreamcast.

I am aware that some developers complained about Wii U's CPU being "weak" which is true if you don't bother to utilize it properly like on any other hardware.

Wii U's CPU is basis on old Power 603 that was modified and thus PowerPC 750 was "born" and Gamecube had a modified version which had basic SIMD for 3D graphics with 50 instruction and was a hybrid PowerPC 750 CXe and PowerPC 750 FX design, on Wii was updated to PowerPC 750 CL which improved efficiency and added/tweaked some things.

CPU in Wii U is unique to say the least since it is first multi-core PPC750 CPU.

3MB of L2 Cache, SPR's added, FSB bits are doubled and each core has own FSB which in total beats Xbox 360's FSB that is shared between cores. Over the iterations the performance per core has increased for the "old" PowerPC 750 architecture that was used on original Gamecube.

Since Gamecube the CPU had direct access to GPU so early GPGPU though more efficient/bigger performance boost than traditional GPGPU due to direct access to the GPU.

You might as well claim that Pentium 4 is better than Core 2 Duo/Quad 2nd generation...

3. Hardcore Fighting audience
Ask Maximilian... He will say to you that there is that audience which these developers feared or something that there isn't there which is odd since Super Smash Bros is on Nintendo consoles and you had Tatsunoko versus Capcom on Wii which sold well...

If anyone thinks that there isn't market for a hardcore fighting game on Nintendo platforms, specially home consoles then they haven't done their research properly or didn't do it at all and just assumed and feel flat on their face if they knew the reality and then proceed to spray "rainbows" from their bottom line like they ate bunch of burritos and drank mixture of coca cola and beer together while also ate waffles to further worsen the situation and make that "rainbow" hit the fan for a glorious carnage to the hardcore fighting community on Nintendo platforms and unintentionally hits other crowds. Collateral damage...
 
No. LZ doesn't have the time or money to do a Wii U/3DS port. They have their hands full as it is.
 
No. LZ doesn't have the time or money to do a Wii U/3DS port. They have their hands full as it is.
Sure... Despite game being on Xbox 360, PlayStation 3 and Vita... Sure.
 
Based on all the netcode and online problems I've seen from Nintendo I'm not sure I'd want to play it on there.
I don't want to buy a WiiU stick/controller either just for one video game.

I think it's best they keep doing what they're doing with PS4 and Vita.
 
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Do they even make sticks for the Wii U?
From what I am aware of no... Though Wii accessories are backward compatible so Fighting Sticks made for Wii work on Wii U and if Gamecube had then they should try and ask Nintendo to allow for their game to be compatible with gamecube adapter.
 
Do they even make sticks for the Wii U?
There is the Hori Tekken Tag Tournament 2 stick for the WiiU I think?
 
Based on all the netcode and online problems I've seen from Nintendo I'm not sure I'd want to play it on there.
I don't want to buy a WiiU stick/controller either just for one video game.

I think it's best they keep doing what they're doing with PS4 and Vita.
You are out of touch with reality, living in the past isn't healthy.

Netcode depends on various factors, from netcode made by developer, distance between players and speed of their connection and you should't just say and put all the blame on one thing.

Maximilian Dood disagrees with you as rest of fighting community when comes to Nintendo and netcode.
 
There is the Hori Tekken Tag Tournament 2 stick for the WiiU I think?
Welp... I didn't know, time to inform my friend.
 
You are out of touch with reality, living in the past isn't healthy.

Netcode depends on various factors, from netcode made by developer, distance between players and speed of their connection and you should't just say and put all the blame on one thing.

Maximilian Dood disagrees with you as rest of fighting community when comes to Nintendo and netcode.
You are weirdly confrontational about this.
 
You are weirdly confrontational about this.
Well that's your perspective... I am just stating the reality, on Wii the games from Nintendo as online infrastructure wasn't great while Wii U is opposite according to Maximilian Dood and reviews of SSB4U and MK8 when comes to online.
 
Sure... Despite game being on Xbox 360, PlayStation 3 and Vita... Sure.
They got money to do those "ports". A publisher stepped up, handed them big bucks (ok more like small bucks) and then they put the game out on the respective platform.

If you give them a lot of money to do a WiiU and 3DS port, you may have success (albeit likely not even then)

Nobody else is giving them any money to do that (right now), so currently it is a definite No.

E: This one may surprise you, but Maximilian is NOT the god of fighting games.
 
Well that's your perspective... I am just stating the reality, on Wii the games from Nintendo as online infrastructure wasn't great while Wii U is opposite according to Maximilian Dood and reviews of SSB4U and MK8 when comes to online.
I am just saying, adjusting your tone could help. You already have a pretty controversial idea here and calling everyone who disagrees with you "out of touch with reality" or whatever is probably not making them inclined to agreed with you.
 
I am just saying, adjusting your tone could help. You already have a pretty controversial idea here and calling everyone who disagrees with you "out of touch with reality" or whatever is probably not making them inclined to agreed with you.
One person isn't everyone... -_-"


They got money to do those "ports". A publisher stepped up, handed them big bucks (ok more like small bucks) and then they put the game out on the respective platform.

If you give them a lot of money to do a WiiU and 3DS port, you may have success (albeit likely not even then)

Nobody else is giving them any money to do that (right now), so currently it is a definite No.

E: This one may surprise you, but Maximilian is NOT the god of fighting games.
I never though that Maximilian as of god of fighting games, he is just well respected and trusted individual in fighting game community and how do they don't have money... They should have except if Skull Girls didn't sell well, if it did then no excuses. No John's...
 
No it's okay maybe I am just out of touch with reality.

Let's get 'Skull Girls' (it's Skullgirls by the way) on WiiU.
If any tournament player or myself wanted to play it on there, I'd have to build myself a new controller and they'd have to drop another $100 on whatever stick they use or build another one.
Then, I seriously doubt it would be used ever as a tournament standard version because of above.

What you're left with is a port that costed a lot of money for company with little money that a few individuals will play, just to drop it later because it's the tournament scene that keeps games alive.

If someone wants to give them tons of money to do it (Unlikely!) then yeah by all means let's get it out there more.

They should have [money] except if Skull Girls didn't sell well, if it did then no excuses.
You're a bit out of touch with the reality of the situation I see.
Go google and learn about some of the misfortunes of LabZero.

EDIT: And if there was some converter thing for WiiU it better be fast because I don't want to play with an input delay.
 
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You're a bit out of touch with the reality of the situation I see.
Go google and learn about some of the misfortunes of LabZero.

EDIT: And if there was some converter thing for WiiU it better be fast because I don't want to play with an input delay.
I am not out of touch with reality involving LabZero and fuck up called Konami.
 
They've had much more on their plate than just Konami, like not getting paid a portion for each sale until a few months ago, among other things.
 
1) Ports cost money
2) Lab Zero doesn't have money
3) There is no publisher in sight who would give them money

= There will be no port (unless some magic happens, but even then probably not)

That is all that can be said on the topic

I don't know how Maximilian and different reality spheres entered the equation, but this banter is pointless
 
Wait, if Lab Zero has no money, this isn't Mike?
ScroogeMcMike.jpg


But yeah there's not a lot of people out there buying fighting games on the WiiU, so I highly doubt there's a WiiU port coming.
 
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3DS can't handle SG, and unless a publisher steps forward to fund a port to WiiU, it's not happening.
3DS can't handle it though I am talking about N3DS(New Nintendo 3DS).
They've had much more on their plate than just Konami, like not getting paid a portion for each sale until a few months ago, among other things.
Well that really sucks... :/
Wait, if Lab Zero has no money, this isn't Mike?
View attachment 9420

But yeah there's not a lot of people out there buying fighting games on the WiiU, so I highly doubt there's a WiiU port coming.
You are ignoring SSB4 on Wii U... -_-"

You can't claim that there isn't a lot of people buying fighting games when there are over 3 million people that bought SSB4 which is 1/3 of Wii U's install base.
 
It doesn't seem likely that anyone would step forward to fund a port, though it would be nice :)

And as far as net code goes on the Wii U, it's a step up from Nintendo's previous online endeavors yet still a bit behind compared to other developers. It really depends on the game of course. MK8 has fantastic online for example, some of the best I've ever experienced. SSB4, on the other hand, has pretty awful online (which is most unfortunate). There are no region based options, no control over latency, and the game tends to favor heavy input lag over rollbacks. Online matches are great when the connection is smooth, but lag is common and the game handles it poorly...Maybe Skullgirls on Wii U would be different though :P
 
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3DS can't handle it though I am talking about N3DS(New Nintendo 3DS).

Even if we clear the "can the platform handle the game?" hurdle, we still can't clear the "there's no publisher to fund it" hurdle, which is much higher.

Also, I personally think SG would do okay on WiiU in terms of sales, but I don't know if Autumn Games or the rest of the team would agree.
 
You can't claim that there isn't a lot of people buying fighting games when there are over 3 million people that bought SSB4 which is 1/3 of Wii U's install base.
How many of those people bought that game only because it was a new Smash Bros?
 
How many of those people bought that game only because it was a new Smash Bros?

Nintendo could shit bricks, call it Smash Bros, and sell it for three times the normal price. I'd still buy it, 100% guaranteed.
 
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3DS can't handle it though I am talking about N3DS(New Nintendo 3DS).
Does the new one support programmable shaders?

You are ignoring SSB4 on Wii U... -_-"

You can't claim that there isn't a lot of people buying fighting games when there are over 3 million people that bought SSB4 which is 1/3 of Wii U's install base.
Comparing skullgirls with a game that literally every kid I know wants to play makes no sense.
 
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Even if we clear the "can the platform handle the game?" hurdle, we still can't clear the "there's no publisher to fund it" hurdle, which is much higher.

Also, I personally think SG would do okay on WiiU in terms of sales, but I don't know if Autumn Games or the rest of the team would agree.
They should contact Bandai Namco if they didn't...

How many of those people bought that game only because it was a new Smash Bros?
Many since they know what they are getting... Same can be said for any franchise...

SSB is a fighting game and a lot of people bought it and there is for sure a good amount of people that play fighting games on other platforms too if they can't get them on Wii U, for example Tekken Tag Tournament 2 is still kicking(somewhat)...

Does the new one support programmable shaders?


Comparing skullgirls with a game that literally every kid I know wants to play makes no sense.
N3DS does not have programmable shaders, it is fixed...

It is a fighting game and just because its popular does not deny the reality that there are a lot of hardcore fighting fans and the potential that there is...
 
Comparing skullgirls with a game that literally every kid I know wants to play makes no sense.

I don't believe he's comparing the two games directly, rather he's simply saying that SSB4 is a precedent for the interest of competitive fighting games on the Wii U. Of course it's much more complicated than that since we're talking about one of Nintendo's most popular franchises, but that could be a whole other argument in of itself.
 
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Nintendo could shit bricks, call it Smash Bros, and sell it for three times the normal price. I'd still buy it, 100% guaranteed.
...and the way you can play smash bros with that brick is to smash a brick on the head of your bro. xD

Thus it is Smash Bros!
 
I believe Mike Z's response to a Wii U port was "lol, no."

To be fair though, I think that was originally his response to a Vita port as well.
 
But Sony threw money at them to make it.
 
More than half of the people who bought smash bros don't give a shit about competitive play.
More than half?? Take 99.9999%
Btw, the same number as it is for Skullgirls

You guys act as if Melee doesn't exist at all...
 
There's a lot of points to be made about the comparison of Skullgirls to Smash Bros.

For one Smash is a crossover game, which means that anyone vaguely interested in any of the 24 IPs represented by playable characters has a reason to purchase it.

For two, the casual community will outnumber the competitive community for literally any fighting game, no competition, but Smash in particular has a very easy to pick up, difficult to master control system that means that only a very very small percentage of players will play truly competitively, Isa was probably really close with that joking statistic. The issue is, outside of the competitive community, casual players don't have much a reason to pick up the game as any and all story can be found in playthroughs online and you'd have to be really serious about the game in order to beat Marie off of Sleepwalk.

For three, none of the WiiU's controller options suit SG particularly well unless you play pad which not a lot of people do. The controllers suit Smash because there's literally only two attack buttons, SG has six and complex button combinations in order to pull off basic functions.

You guys act as if Melee doesn't exist at all...

The only reason Melee is associated with the competitive scene is because casual players moved on to the newer games. I guarantee you back in the GameCube era Melee had the exact same percentage of casual to competitive players. It's just that the only people who would need to stick to Melee after sequels came out were those attached to the gameplay, ie the competitive community, or those attached to the characters specific to that version which is a slowly dwindling list after 4's bizarre roster choices.

But none of that really matters, Melee and SG have completely different control schemes so it's not like the market is gonna bleed over, and unless you want SG on GameCube now, it's not even like hardcore Melee players are even gonna have the console necessary.
 
lol no

- People who owns a Wii U doesn´t gonna buying , the mayority of the console base are casual players ( kids, familys, casual gamers.)

- SG gonna be in PS3/ X360 / Steam (Free online btw.) / PS4 and Vita, Wii U doesn´t give a fuck about "competitive fighting game"
 
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Melee exists but lets not conflate there being hardcore players on the wii u...to all wii u owners being the same kind of hardcore player that would buy skullgirls. Both are fighters sure...but not fighters with a shared fanbase in the least.

And getting publisher money isn't quite as easy as walking up to them and saying "hey give me hundreds of thousands of dollars for a console port 100 people at most will buy."
 

You have Neo Geo fighting stick for Wii...


Tekken Tag Tournament 2 has 8 buttons...


Tatsunoko X Capcom for Wii 8 buttons too...

Melee exists but lets not conflate there being hardcore players on the wii u...to all wii u owners being the same kind of hardcore player that would buy skullgirls. Both are fighters sure...but not fighters with a shared fanbase in the least.

And getting publisher money isn't quite as easy as walking up to them and saying "hey give me hundreds of thousands of dollars for a console port 100 people at most will buy."

Skullgirls is a type of game that with some marketing would sell 10000 units and maybe more... It primarily depends on marketing and are people aware of the game also support of controllers can and will contribute sales of the game.
 
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