I glanced at the end of the thread, saw the optimal combos, played with him a bit, wanted something 'easy mode'. Here's what I got.
Universal, I tested everyone, sorry if I made a mistake. Works on most sections of the screen with forward tech and back tech close to the corner, in the corner, use the corner BNB instead. Demonstrated on Filia and Double, with and without taunt, and with a few different midscreen spacing examples. These combos avoid the DP, grounded QCB, medium or heavy ground links, and sweep after OTG.
I'll be learning the optimal combo but I want something I can go back to when my execution feels shaky, this combo feels really easy to do. And, universal, yeah. That's just really nice. Timing adjustments but nothing big. You can toss in a few extra moves on characters like Valentine and bump a taunt midscreen route to 9k easily if you care to remember small details.
Does 7k damage on average without taunt, 1 meter, no assist, and 8k+ with taunt. I included a 2 meter + taunt corner route and goofed at the end as usual. End at the HK ATrain if you don't have the meter and, well, get a taunt. You can reset at a few points by swapping out or dropping moves. cMK is great because of the pull and a swap for sMK can give you some throw opportunities and gimmicky stuff. etc etc
or just run kanchou assist and do cLK cMK cHP call kanchou HBrass kanchou hits HK ATrain SSJ and net like 6k damage for no work lmao