Mayor of Earth
That one Cross-up Guy
I play a bit of painwheel too
its also good to note for any pw player that if youre going to do this version always use j.hk on heavies. j.mk isnt frame specific but it is easy to mistime vs heavy characters, cause otg, and make it that much harder to convert.
I just cancel the throw into j.mk (both ground and air throws) and look to reset early (seriously, unless it is going to kill... do not do full damage off of a throw).
I don't really fall into the corner carry into max damage camp.
Not that it is mutually exclusive, but I think PWs should be focusing more on confirming every hit and learning their resets.
Thats a pretty good reason though you can just get to the corner and armor through burst to drop the undizzy.
Every reset comes with that risk. You can always fly cancel into a mix up to try and reduce said risk.
Mine right now feat.Eliza (might record it later), doesn't work vs. heavies:
I find it's best for punishing mashers. That way I only need a short charge to bait before I can go into the mix up or punish. Otherwise, it's not worth it.To some extent, yes. But an armored burst bait is a giant sign that says "you need to start blocking or mashing right now", whereas a standard reset should, in theory, be less predictable.
That's not to say "don't use it", as I definitely do use it. It is to say that you should be aware that it has a not insignificant downside.
You're already at Stage 5, so nope. Both j.MK and cr.MK do the same amount of damage (I don't think I'd use s.HP that late into the combo. All Sub-1000 damage heavy normals are pewp for their 30 Undizzy cost Edit: With exceptions for only being less than halfway through damage scaling)