Anyways... Id really like it if the cant parry time after having moved forward were reduced. Not being able to parry for 30 frames after dashing or jumping forward seems like way to long of a cant parry time and seems like an argument for turtling since moving forward kills BBs ability to parry for so long.
		
		
	 
	
		
	
	
		
		
			It's actually around 47 frames after initial first forward input to be able to input another separate parry motion.. Which is 3/4ths of a second of time of not being able to parry if your initial parry failed against an attack that never came.
		
		
	 
Nope.
Parry window of 17f, parry cooldown of 30f, both simultaneously from the time you press F.  That means you get 17f of parry attempt followed by 13f of cooldown before you can parry again.
Pressing ANOTHER direction invalidates the parry and the remaining part of the 30f becomes cooldown.
If you jump with UF (or N~U~UF rather than N~F~UF) you do not trigger a parry attempt with your jump.
I might be able to do something like "after you invalidate a parry you have at maximum 15f before you can parry again" but that seems to lead to brokenness when I think about it.
Basically with a mechanic like parries I am forced to err on the side of caution.
As for making him not take chip while parrying, no.  
He already takes LESS chip (75%), 
but I am opposed to him taking none.  The upside of parrying is immediate movement and counterattack options, it should not also give you the ability to completely avoid damage.  You will not die while parrying, either.
For the people arguing whether parries ruined zoning in 3s...go fight Remy or Oro in SF Anniversary with parries turned off!
Projectiles in 3s are worse than they are in SF2, sure, but the problem with parries is this:  the point of zoning is to make the other person HAVE TO MOVE or take damage.  If they move they move where you want them to, otherwise they take damage which is a gain.  Parries negate BOTH parts of that, so there is no way for a zoner to force you to jump or otherwise sacrifice your position.  So yes, while parries may not have been 100% of the reason why zoning in 3s is crap, they are at least 90% of the reason.  And that's why Big Band takes chip from parries.