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Recent content by Zevak

  1. Zevak

    Robo-Fortune Combo Thread

    Huh. That combo was ridiculously scaled on purpose and just there for the fun factor. I'll go and do it again real quick if you really want to know, but I really feel like the attack data just hogs up the screen on those kinds of combos. Does 7024 on 1.0 multiplier.
  2. Zevak

    Skullgirls PC Beta Updates Discussion

    Actually, you're right. I have no idea why I didn't think of just pressing the "play recording" button to make them do an alpha counter. I was just in the mindset of using just "as reversal" all the time. Im dum
  3. Zevak

    Skullgirls PC Beta Updates Discussion

    It's past due, I know, but I still want something to do with alpha counters in training mode. I can test out all things alpha counter with a friend in the online training mode (thanks a bunch for that), but my connection isn't always great and other people aren't always down.
  4. Zevak

    First Character?

    Painwheel since console release. I liked the song in her trailer and stuck with her because I liked how many links she had to pull off in a combo. I love her animations and sound design as well. I humored myself early on by turning off music and voices, doing her normals, and just trying to...
  5. Zevak

    Robo-Fortune Combo Thread

    That seems fine, that does around 5500 with a beam super, just remember that if you want a little more damage you can probably just throw in S.LK, S.MP after J.HK and link after it with a S.LP into your ender.
  6. Zevak

    Robo-Fortune Combo Thread

    I love this character so much.
  7. Zevak

    Robo-Fortune Combo Thread

    I only produce the most optimal, viable meter efficient tech.
  8. Zevak

    Post Your Best Screenshots

    Love at first sight
  9. Zevak

    Impractical Ideas and Silly Suggestions

    A party horn sound effect on Robo-Fortune's win animation.
  10. Zevak

    PC Beta Parasoul's Taunt Causes Robo's to Self Destruct Early...

    This means that Robo-Fortune is a shoe-in for the Skullgirls sidescrolling beatem-up!
  11. Zevak

    Skullgirls PC Beta Updates Discussion

    How? When I record forward+tag as a reversal, they just tag on block.
  12. Zevak

    Skullgirls PC Beta Updates Discussion

    Is it possible to make an option for the dummy in training mode to do an alpha counter after a blocked hit? (after X blocked hits would be killer)
  13. Zevak

    hey its a training thing

    I wouldn't actually bother with the J.MK unless you are in a strange position from the throw that wouldn't allow you to follow up from a groundbounce from his normal BNB rather than just doing the J.HK right next to them with J.MK into it. Just use the extra frames to follow up a throw with...
  14. Zevak

    Robo Fortune Discussion

    I played with it for a little bit, I noticed that it actually happens on all characters that have extended dashes that move forward for a bit unless you press down. Take Eliza for instance, dash forward, go to back almost immediately and then slide to downback, she'll still use that long dash of...
  15. Zevak

    Robo Fortune Discussion

    So when you use H beam as an anti-air, you get like 6-8 frames more hitstun off of it depending on distance. This makes H-Beam xx Level 1 super beam barely possible.