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  1. mcpeanuts

    Skullgirls Beta Aug 5th Patch Discussion

    Okay, now I understand what you mean. You're talking about changing the input, not changing the move that happens when you alpha counter the burst. I guess it would be more intuitive that way, since you're inputting assist and you're getting that character's assist. I'm inclined to agree with...
  2. mcpeanuts

    Skullgirls Beta Aug 5th Patch Discussion

    I don't understand this one. When you alpha counter a burst, you get that character's assist; you don't get their tag in.
  3. mcpeanuts

    Scientist Documentation

    To be a little more clear on my thought process... you're in a character crisis at the same time that the game is going through a lot of changes and characters are getting new tools. Give some of this new stuff a shot! Maybe a character you never put a lot of time into now is appealing, or a...
  4. mcpeanuts

    Scientist Documentation

    I was serious :C
  5. mcpeanuts

    Scientist Documentation

    Parasoul/Filia/Valentine, with orange vial assist for Set Play
  6. mcpeanuts

    Scientist Documentation

    Anchor Robo
  7. mcpeanuts

    USA New England thread - Not UK

    Sorry for your loss.
  8. mcpeanuts

    USA New England thread - Not UK

    I'm going to GU tonight. I'm not bringing my stick cause it's been fucking up on console, so I'll have to borrow one. e: Actually, looks like Peacock got a bunch of changes in a patch last night. I may swing by home and grab my laptop to have a beta setup too.
  9. mcpeanuts

    Them's Fightin' Herds

    Bombs aren't trademarked
  10. mcpeanuts

    Them's Fightin' Herds

    I own Peacock. Check with Alex Ahad, he'll back me up on this.
  11. mcpeanuts

    Them's Fightin' Herds

    idk make a Peacock palette for Velvet or something. And the prop is... a bomb. I don't know what a lobby sprite is but that one is also a bomb.
  12. mcpeanuts

    Skullgirls Beta Aug 5th Patch Discussion

    Things like L Danger are zoning tools too. When someone jumps because they expected a beam, but you didn't shoot a beam, you can now anti air their jump in with L Danger. It's a situation you create by getting the opponent to respect the option of your ground beams. If you really think it's...
  13. mcpeanuts

    Return of Shaky!: Dustin' off the Rust

    It's fine, I'm glad you at least tried it :)
  14. mcpeanuts

    Skullgirls Beta Aug 5th Patch Discussion

    I had a chance to try out the new Peacock changes. I like them a lot. The P > K priority change is my favorite, which I didn't expect since I had no strong opinions on that one way or the other when Mike originally asked. After actually trying it out though I realize it gives me midscreen...
  15. mcpeanuts

    Tom Hammerschmidt's Road to Relevancy

    Since you also listed Cerebella, I should mention that this also works with her, as long as you save your OTG. L Luger > Car > Dynamo > OTG f.HP + Beat Extend assist. After the assist you can hit them with basically whatever you want. You need to make the car come from the side closer to the...
  16. mcpeanuts

    I'm McPeanuts I made a thread

    Dropping this in here so I don't forget... with this latest set of beta changes, I need to check if L bomber xx monster > Peacock tag > c.MP s.MK is a thing. This may or may not be easier/more optimal than trying to link a Peacock j.LP which is what I'm doing now. edit: Reviewed my games with...
  17. mcpeanuts

    Skullgirls Beta Aug 5th Patch Discussion

    Peacock changes look pretty cool, I'll give them a shot when I get home.
  18. mcpeanuts

    Skullgirls Beta Aug 5th Patch Discussion

    I would agree with this. I don't think throw xx lenny > argus is really worth it most of the time. I'd rather try to get a mixup off the hard knockdown and get the damage off that. I'd agree with this too. Pretty much the instant 159man's meter hits 2 he's going to look for a chance to super...
  19. mcpeanuts

    Skullgirls Beta Aug 5th Patch Discussion

    If I remember correctly, if you let go of the button while you're still in blockstun, the item doesn't actually drop until X frames after you leave blockstun. If you wait until blockstun ends then drop it, it comes out immediately, so in theory you can use it the same way as before the nerf...