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  1. Y

    Big band buff

    1) bella, parasoul, and fukua all have overheads that end +0 or better, and their mixup isn't considered OP. Also, it's LITERALLY his only overhead option without a slow, hefty and obvious jump first. 2) maybe 3 hits of SA is a bit excessive, but lets consider his lack of mobility, and the fact...
  2. Y

    Big band buff

    why is any of that ridiculous?
  3. Y

    Undizzy issue maybe?

    gotcha, dunno why I get those two mixed up so much. In anycase I thought it only tracked the first button lol. anywho, thanks ^_^
  4. Y

    Big band buff

    So I dunno if I'm the only one here who thinks so, but honestly I think big band deserves some buffs. A lot of people I've seen running big band either run him solo so that his lack of combo potential without resets doesn't mean a total loss in damage, or run him anchor because of his supers raw...
  5. Y

    Undizzy issue maybe?

    so, the way I understand undizzy, once you hit stage 3 in the combo, if you start a combo with lp, you can no longer use it again to start a combo, etc. etc. but I've been messing with eliza, and I was messing with a combo string, and I don't think undizzy is working right. it goes (s.lk, s.mk...
  6. Y

    possible glitch, hopefully intentional

    so me and a friend were messing around in beta last night with running teams with eliza anchor, and he used peacocks argus agony, so I used fukuas best friends forever super to counter, which he countered by DHC'ing into eliza's lady of slaughter. since it took time for sekhmet to come out and...
  7. Y

    Pushblocking bug?

    I've been noticing this mostly while playing BB because I end up in the corner a lot (yeah I'm kinda scrubby), but since the 7/1 patch, I'd successfully pushblock low, and during the animation be hit by a cross-up. I'll get some footage if I can. It may be lag, but I was wondering if anyone else...
  8. Y

    Marie in a quickmatch

    So......it happened.......skullgirls got hacked. I jumped on before work, and ran into marie with the timer locked and no health.........epic glitch or epic hack. Either way, I'll throw up video later
  9. Y

    Hurumi's journey to becoming a more advance skullgirls player( and in other fighters in general)

    a move that's usually used as a counter, it has invincibility during it and is usually punishable on block. big band doesn't have a single move that has any sort of invincibility, just armor and distorted hitboxes. His only real threats to counter pressure IMO is L beat extend, C. mk, or a...
  10. Y

    Hurumi's journey to becoming a more advance skullgirls player( and in other fighters in general)

    remember that when dealing with big band, apply pressure, all the pressure, everywhere, all the time. If he gets out of the pressure, try to keep him grounded and go for low sweeping attacks every time he moves. BB is deadly once he's gained momentum, but due to his rather large hitbox, lack of...
  11. Y

    Dealing with Parasoul's j.HP, because it needs it's own entire thread!

    if you're playing fukua, when she jumps to try and J.hp, use j. lk, j. mk, j. hk. you're j. lk can beat it out and that's a free combo
  12. Y

    Hurumi's journey to becoming a more advance skullgirls player( and in other fighters in general)

    assist system too good sometimes, anyways, the video recording I took ended up being like, 80 gigs. so I need to compress and I'll upload it in a few days when I get a chance, when I do I'll post a link to it here. PS: if you think that bomb is good, all the hornet bombers, all of them, all the...
  13. Y

    Steam - Windows PC Master Race a.k.a. the Steam Matchmaking thread

    Skullheart User Name: Yummy Bubbles Steam Community ID Link: http://steamcommunity.com/id/Yummy_Bubbles/ Region: North America (East Coast) Main Team: Big Band, Fukua Skill Level: scrublord
  14. Y

    3hard5me

    when it comes to push block, remember there are a LOT of normals in the game that aren't affected, or are barely affected by pushblock, learn to memorize those.
  15. Y

    GPO Frame Delay

    Quick question, does SG work off a P2P client-host connection or are there legitimate servers?
  16. Y

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    that works well enough without double coming out with hornet bomber every 200 frames or so. it's not solo peacock I have great troubles with, it's that combination. every time I tried giant step I was punished by double pretty hard. ended up getting pecked to death six times in a row from this...
  17. Y

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    So I'm trying to run a Fukua/Big band team, and it does me alright, seems pretty solid. But in contrast, I get blown up by peacock/double/parasoul teams with little to no options to getting in without eating a LOT of damage. comparing movesets, as long as peacock stays on the field, big bands...
  18. Y

    Beginner Questions Thread

    ok, my last question before I stop bugging this thread for a while, I've noticed that if I'm holding down forward or backwards and hit lp + mp, I'll start running and/or dodge, are there any special characteristics to this? or is it an easier way to dash?
  19. Y

    Beginner Questions Thread

    I think this should be in the beginners area, but note: fukua is the only character on the roster whose standing lp and mp whiff crouching characters naturally, although mp only whiffs at close range.
  20. Y

    Beginner Questions Thread

    ok, so are there any good options once painwheel has gotten in? I know the corner is a bad place to be, but with the timing on fukua clone and her ability to eat BB's armor alive, I haven't been able to find a way to retaliate.