Skullmageddon
Well-Known Member
That depends...what exactly is your intent with this 3D model? Are you attempting to emulate the style and look of 2D animation with a 3D model?
The world will be ours Skull.
well, basically I'm going to attempt to emulate a 2d style shadeless 3d model, animate it and then trace the outlines on to a 2d animation(s).
well, basically I'm going to attempt to emulate a 2d style shadeless 3d model, animate it and then trace the outlines on to a 2d animation(s).
I'm going to attempt to make her running animation, put different angles of the camara and record it; then if the animation looks convincing enough we can trace the animation.
I'm just happy that somebody might rig this onto Marth or Roy and make a new skin out of it...
So...
I don'w know.. I will investgate on how to do it, havinf your help would certainly help animate more moves at once!, specially if you are as good as you are in your north star slash animation.. LOOKS AWESOME.
Annie will now appear on the David Letterman Show
How do you mispronounce Annie?
Everything is in its own separate layer (874 layers in all) in that animation so if a rendered sword does come along it shouldn't take long to put a better sword in.
She kinda struck me as an kuudere type so i thought i could get away with being lazy :p
I'll see what i can do about the expressions though.
Ennay?
him being squished is super fitting though.
Looks Good. I hope all this animation dons't go to waste