Kit Ballard
Well-Known Member
*skims comments*
... did someone say "Brawl Box"?
... did someone say "Brawl Box"?
Download where?
No where as the fella who was helping me with the model ditched me with this imperfect one (the chest bone in in the freaking head!) so I was unable to even finish making this...
Maybe.. Been stuck on Cerebella for a while cause of the crappy model. Also lack of real animation free time (been sitting on my Kit Ballard animation project and haven't gotten much further on it x.x)@Kit Ballard WOW.. those are really good 3d models and animations.. We could actually make some sort of skullgirls brawl mod.
It is.. but for texturing I feel more confortable using a low poly model, then apply a subdivision of surfaces modifier to smooth the model out.
I'd like to say that the shape of her skull is reminiscent of a gorilla. The frontal bone is far too large, the zygomatics too flat and the maxilla too long. It may be because of the art style and you trying to get as close to it as possible, but it just kinda irks me a bit.
I just wanted to offer some criticism. Other than that, the lighting, model and work you've done is fantastic!
Being a 3D animator, this made me go "What??"The way she is now is probably good enough to be traced once she is rigged. Any one who is going to animate her will likely make corrections along the way as they draw it. Don't stress too much about the shaders and what too much. Of course its your own model to do with what you want but yeah again its good enough to be drawn now.
The way she is now is probably good enough to be traced once she is rigged. Any one who is going to animate her will likely make corrections along the way as they draw it. Don't stress too much about the shaders and what too much. Of course its your own model to do with what you want but yeah again its good enough to be drawn now.
That face always did look wierd.The model and rig is not ready yet but definitely is getting close.. I'm currently redesigning her face lightly, I want that aspect to be more like the official artwork as possible. I'm intending to make her as close as possible so the 2d animators (including me) don't have to do many corrections, I'm also thinking of adding black outlines.. for the same reason.
(the black outline also goes over the same model, I might just need to play around with the intensity and the threshold at which the program detects edges)
He's probably making a joke about how small the actual reference picture is, It was really difficult to work with that particular reference when we made a character reference sheet.
Links please
Long faces are very Skullgirls if you ask me. Lorenzo, Adam, Irvin, Beowulf, Regina...
2007? That's just awesome.
I believe you mean when Annie gets in.