Maji
Merch Guy
- Joined
- Sep 2, 2013
- Messages
- 386
- Reaction score
- 388
- Points
- 63
- Age
- 37
- Location
- Las Vegas, NV
- Website
- www.eightysixed.com
- Steam
- majiomni
- PSN
- Maji-OMNI
What's his twitter again?
I usually just catch the summaries here on the board. I was not aware of that being mentioned. Mea Culpa. (.__.)
I assume it's https://twitter.com/Ravidrath
I usually just catch the summaries here on the board. I was not aware of that being mentioned. Mea Culpa. (.__.)
I assume it's https://twitter.com/Ravidrath
It doesn't seem all that active. Maybe asking on NeoGAF could be more helpful? Not really sure...
And I would suspect the planned implementation of Big Band in march will line up with that perfectly. The re-hired Chris Glass, so I think that's gotta be the plan.
It's something we're probably going to do into after the game is back for sale.
One thing we're trying to figure out, though... how much to charge? Like, what is it worth to people, and how do we make sure that doesn't make people that contributed to the IGG feel like they got ripped off?
I think based on the tiers in the IGG campaign, around $20 is fair? Maybe $25 with the digital OST?
I don't think they have started shipping merchandise.I recently got back into Skullgirls after losing the hardware functionality to play it, and was wondering if physical goodies for backers of the Indiegogo campaign had shipped yet. I contributed $56 dollars (contributor tier), but did not fill out the physical merch form until recently. If I am too late, is there some alternate way for me to get a poster?
Thanks
Thank you very much!
http://www.indiegogo.com/projects/keep-skullgirls-growing?c=activity view the one from 14/15 days ago
Thankshttp://www.indiegogo.com/projects/keep-skullgirls-growing?c=activity view the one from 14/15 days ago
I beleive that was explained during the IGG campaign, the reason they said is that it would take way to longPardon if this has been asked before, but would it have been easier, or at least less expensive, to just hold off releasing all the DLC characters and game changes to the full game (console version and PC version) at once in one large game patch, a la encore? I understand in a perfect world there would be no conflict regarding publishers and other outside sources which would allow for easier DLC release, but from an outside perspective it seems like the method of releasing them in one large patch would at least save money.
SG seems to have had a fair amount of strife regarding pushing game changes to the various consoles throughout it's history, I'm curious to see what L0 sees as the benefits to this method as compared to a "one large patch" method.
Just looked up my list of downloads off the store and Encore (trial and what I assume is a unlock key) is there. It's downloading as I make this post.