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Parasoul Combo Thread
Parasoul's old combo thread had a lot of outdated combos starting from when the Undizzy limit used to be 350 instead of 240.
Those combos have all been moved to <THIS THREAD> if you would like to view them.
The first post below this OP is starting from the 240 Undizzy change in the beta.
Quick Notes:
To confirm off ground throw, use back throw.
Cancel back throw into Egret Call (Back, Forward + LK) and then OTG when they hit the ground or time sLP to pick them up before they hit the floor into any regular BnB.
You can also back throw and then delay cancel into Napalm Pillar.
The backwards flame hitbox from Pillar will slam them forward in front of your feet for a combo which works if your Egret Call is on cooldown.
Throw Conversions: [VIDEO]
To confirm off air throw just hit them as they fall down.
sMP is my normal of choice for this since it preserves OTG.
bHK x Egret Call is a fullscreen corner carry for every character if you chase the bike with dash. You can combo into it easily from any sMP that sets off a tear explosion.
(Ex: sLP sMP sHP sHP x L Shot, sLP sMP bHK x Egret Bike) [VIDEO]
Vs Big Band the bike will not grab him in time unless the bHK was done extremely close.
Parasoul has a LOT of different combos used currently.
Here are some consistent ones she can do solo!
Parasoul has the lowest (?) damage of all the characters, so you can try and fit powerful assists into your combos where possible.
Parasoul's old combo thread had a lot of outdated combos starting from when the Undizzy limit used to be 350 instead of 240.
Those combos have all been moved to <THIS THREAD> if you would like to view them.
The first post below this OP is starting from the 240 Undizzy change in the beta.
Quick Notes:
To confirm off ground throw, use back throw.
Cancel back throw into Egret Call (Back, Forward + LK) and then OTG when they hit the ground or time sLP to pick them up before they hit the floor into any regular BnB.
You can also back throw and then delay cancel into Napalm Pillar.
The backwards flame hitbox from Pillar will slam them forward in front of your feet for a combo which works if your Egret Call is on cooldown.
Throw Conversions: [VIDEO]
To confirm off air throw just hit them as they fall down.
sMP is my normal of choice for this since it preserves OTG.
bHK x Egret Call is a fullscreen corner carry for every character if you chase the bike with dash. You can combo into it easily from any sMP that sets off a tear explosion.
(Ex: sLP sMP sHP sHP x L Shot, sLP sMP bHK x Egret Bike) [VIDEO]
Vs Big Band the bike will not grab him in time unless the bHK was done extremely close.
Parasoul has a LOT of different combos used currently.
Here are some consistent ones she can do solo!
Parasoul has the lowest (?) damage of all the characters, so you can try and fit powerful assists into your combos where possible.
cLK cMK sHP sHP x Napalm Shot L
sLP sMP b.HK x Egret Call
Dash, sMK cHP
JMP JHP JHK*
sLK sLK sMK sMK sHP sHP x ([Napalm Shot L/M] or [Napalm Pillar/Quake]) xx Silent Scope
*JHP JHK will cause an OTG vs heavy characters. If your OTG is already used and you are attacking a heavy character they will tech out of the combo when they hit the ground.
Use this variant from the first launcher on heavy characters if you would like to reserve your OTG and restand your opponent:
cHP (Jump)
JLP JLK JMP (Land)
(Jump) JMK JHK
sLK sLK sMK sMK sHP sHP x ([Napalm Shot L/M] or [Napalm Pillar/Quake]) xx Silent Scope
[VIDEO]
sLP sMP b.HK x Egret Call
Dash, sMK cHP
JMP JHP JHK*
sLK sLK sMK sMK sHP sHP x ([Napalm Shot L/M] or [Napalm Pillar/Quake]) xx Silent Scope
*JHP JHK will cause an OTG vs heavy characters. If your OTG is already used and you are attacking a heavy character they will tech out of the combo when they hit the ground.
Use this variant from the first launcher on heavy characters if you would like to reserve your OTG and restand your opponent:
cHP (Jump)
JLP JLK JMP (Land)
(Jump) JMK JHK
sLK sLK sMK sMK sHP sHP x ([Napalm Shot L/M] or [Napalm Pillar/Quake]) xx Silent Scope
[VIDEO]
cLK sMP sHP sHP x Napalm Shot L
sMP x Egret Call
Dash sMK sMK cHP
JMP JHP JHK
sLK sLK sMK sHP sHP x Napalm Shot L
sLP sMK sHP sHP x Napalm Shot M xx Silent Scope ... cHK (Undizzy)
[VIDEO]
sMP x Egret Call
Dash sMK sMK cHP
JMP JHP JHK
sLK sLK sMK sHP sHP x Napalm Shot L
sLP sMK sHP sHP x Napalm Shot M xx Silent Scope ... cHK (Undizzy)
[VIDEO]
cLK cMK cHP
JMP JHP x J Napalm Toss M x JHP
(cMK/sMP)* sHP[Restand] sHP x Egret Call
Dash
sLK sLK cMK sHP sHP x Napalm Shot L
sLP sMK sHP sHP x Napalm Shot M xx Silent Scope ... cHK
*2MK is easier for lights and 5MP is easier for heavies.
[VIDEO]
JMP JHP x J Napalm Toss M x JHP
(cMK/sMP)* sHP[Restand] sHP x Egret Call
Dash
sLK sLK cMK sHP sHP x Napalm Shot L
sLP sMK sHP sHP x Napalm Shot M xx Silent Scope ... cHK
*2MK is easier for lights and 5MP is easier for heavies.
[VIDEO]
cLK cMK cHP x [Delay] Napalm Pillar
cHK [OTG] x Napalm Shot L
cLK cHP x Napalm Toss L
sMP bHK x Egret Call
JMK JHK
sLP sLP sMK sMK sHP sHP x Napalm Shot M xx Silent Scope
...
Naplam Pillar (Undizzy)
[Video]
cHK [OTG] x Napalm Shot L
cLK cHP x Napalm Toss L
sMP bHK x Egret Call
JMK JHK
sLP sLP sMK sMK sHP sHP x Napalm Shot M xx Silent Scope
...
Naplam Pillar (Undizzy)
[Video]
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