You're right. I made sure that was clear though...
When it comes to me I choose combos based on how practical they are for me to land first, damage output 2nd. Getting the sniper shot to connect properly is inconsistent, and I'd rather not have to think about my charges. I get 7k with the help of an assist so the tiny bit of extra damage doesn't matter to me~
I know. I was talking to skiller who didn't know that the combo could be done off or cr.lk???
When it comes to me I choose combos based on how practical they are for me to land first, damage output 2nd. Getting the sniper shot to connect properly is inconsistent, and I'd rather not have to think about my charges. I get 7k with the help of an assist so the tiny bit of extra damage doesn't matter to me~
I know. I was talking to skiller who didn't know that the combo could be done off or cr.lk???
Meter is better saved for her defensive options IMO, such as alpha countering out (Parasoul just has some positions where its her only reversal option due to pillar requiring a down charge and lul overheads) or DHCing.
I will use meter mid combo sssooommmmeeetttttimmmmeeeessss but its mainly as a confirm if I feel my starter was wonky, and which after the otg i usually go for a reset.
LP, MP, c.HP, j.MP, j.HP, 214MK, j.HP, c.MK, HP, HP,
Yes, I would recommend it too.
You need to hit j.MP as fast as you can, if there's any delay in the air combo you won't have enough air space to get the second j.HP, if you have any delay at all in the chain, you'll miss
Not really, just back throw every time. To not lose your OTG [Off the ground] (Ground bounce as you call it), back throw and cancel with LK Egret as fast as you can. Then you'll have to time a LP once they go behind you before they touch the ground. (B.Throw xx Egret xx LP MP c.HP) That will get you the launcher combo without using an OTG. It's not super reliable in my experience and it's not a big deal even if you miss it and just go straight for a c.LK OTG off the back throw, which is what I do.
LP, MP, c.HP, j.MP, j.HP, 214MK, j.HP, c.MK, HP, HP, [4]6LK,
1) Don't "end" your combo - reset
It's fine for a starter combo, but there's a lot more you can do. Also, if you start this off of a ground bounce on a heavy character (bella, double, Big Band, sometimes Parasoul), the restand (j.MP > j.HP > j.HK) will not work, so it's good to have an alternative bnb that does not use that restand. I'm really tired right now but I can post more tomorrow with suggestions, so just leave any questions you have.
It's fine for a starter combo, but there's a lot more you can do. Also, if you start this off of a ground bounce on a heavy character (bella, double, Big Band, sometimes Parasoul), the restand (j.MP > j.HP > j.HK) will not work, so it's good to have an alternative bnb that does not use that restand. I'm really tired right now but I can post more tomorrow with suggestions, so just leave any questions you have.
I'll look into it right now I'm struggling on barrel loops