Gonna need to force these guys to watch this video like 10 times.
Personal Note the button config is okay, they even allow you to test the buttons at the character select screen by selecting a character and pressing the select button, the only slight problem is that they didn't program in the little feature that if one action is all ready config-ed to one button that it does not take that used button out of the list of possible button to be config-ed to an action. SO, basically I can map all of the actions to one button. >:I way to go guys. to fix this i mashed on the keyboard until the game decided to allow me to re-config, cause these guys do not have anything telling me which button on the keyboard can be used to re-config your controller.
( The place where Mike Z spoke in this video, aka UFGTX, he also had the chance to speak to the Devs behind BF, and Mike has stated that these guys know NOTHING about fighting games and the design behind them. Random people that He spoke to knew more than these guys did. )
Edit: Moves and their respected commands posted by the BF crew are not the same commands needed to do in the game. Example: Vinc's Kunckle Fuck Chi Move, has been stated as a Half Circle Frd Punch.
But in the Game you can just tap Bck then Frd + Punch. Like the what the heck? Don is even worse cause his Makok masher has to be done with a 720 punch where as they state that it can be done with again a half circle.
Thresher Thash is stated to be a qcd + punch but I can get it to come out with a frd, dwn, frd dwn + punch, or if i'm lucky a shoryu movement. Man this game can not handle inputs, also there is no input delay so everything is super specific to pull off, thank god i played the crap out of SF2 to get used to hard links. other wise i would have tossed this game out the window. I'm still angered that some normals suffer from the SF4 effect where they look like they can cancel into a special but they can't. Like Vinc's s.mk.