Ninja
[Jazzy Diamonds]
- Joined
- Dec 4, 2013
- Messages
- 5,183
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- Age
- 29
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Everything seems like negativity when you view even constructive criticism as negative.
You need to lighten up.
I don't. There's plenty constructive criticism that have been presented and taken in and it's been useful. Not agreeing with everything and correcting wrong information isn't seeing everything as negativity. How you put everything that's been said in the same basket without discernment in a broad brush statement is yet another negative approach to me. I mean do you wanna discuss stuff or just put in your little wise crack at me. Some criticism you'll consider valid, I'll agree with, some others I won't. That's how discussions work. No one will be a yes man just agreeing with everything.
Mostly spare time, entirely free with money paid to others out of our own pockets, led to this:
I didn't assume you had paying jobs, don't put words in my mouth. I went off the fact that you said you were also doing other things, and said if it's not your full time work then I think it is disingenuous to ask for money to do it. Looking at the [lack of] progress on other projects where the dev team also does other things on the side, I think this is more than fair to say.
i find funny the comment section on the video: marvel is better, blabla.
I don't understand how this isn't getting through to you, you're a smart dude, Skullgirls was YOUR project, what am I? the good programming samaritan, venturing the land helping people with their projects? The comparison between 1) you making your own game in your own time with your own money for as long as you wanted and 2) me joining BF to bring the demo to where it is now, is completely absurd. You're saying you'd expect the same progress and level of polish between your personal project's demo and my spare time contribution to someone project's demo? Really? You'd expect the same level of polish between a project that is built by the person who has the ideas and the technical knowledge to make it happen and a project led by someone who must rely on hiring his team (which isn't rare at all)? Compare the 2 demos and I'll completely agree our demo is shit compared to what you did when you presented it. But that's not what you were doing, you were berating me on the level of quality in the BF demo after months of work and comparing it to what you did after years of work, equating the two and concluding that I lack knowledge and skills to make this project happen. The time spent programming something is VERY relevant to evaluating what's been done in a given time. Here's a situation: "Hi, here's what we did in 6 months where the programmer spent a total of 1 month of full time work, now here's what we wanna do in 18 months where the programmer will work the whole 18 months full time". You're not gonna say that's an irrelevant factor. Between having a part time programmer allowed by some of the funds gathered and having a full time programmer is a massive difference. And if you think BF's owner's circumstances are better suited to bring a project to life than you programming your own project in your own time, that's really odd. So yes, you are actually making an unfair comparison, you're comparing months of work with years of work, you're comparing a project that must hire workers to progress and a project where you're doing it yourself in your own time.
Right, cause people should completely stop working on their paying gigs and contracts to work full time and for free on other people's projects. BF is a project that needs funding to happen and SG wasn't. I'm quite certain you can agree with that. So it's normal that funds are asked to hire people who normally earn their livings doing their things, like me, like animators, like composers. So seriously Mike, you have to take a step back because these points you're harping on right now don't make much sense. Let's go back to saying our demo sucks. THAT makes sense, but that doesn't invalidate the potential of the project, given the funds to let me work full time on it. Don't you think so?I didn't assume you had paying jobs, don't put words in my mouth. I went off the fact that you said you were also doing other things, and said if it's not your full time work then I think it is disingenuous to ask for money to do it. Looking at the [lack of] progress on other projects where the dev team also does other things on the side, I think this is more than fair to say.
This is where the problem lies, for me. Let's ignore the quality of the demo, and the time you had to work on it; there isn't much potential in your demo, but you're still asking for money.
He said he put it on his list. I don't think its necessarily fair to straight up say he ignored the gameplay bits or some of the criticisms. Yes, he ran a bit, but this thread WAS full a ton of people telling him his project was doomed and telling him to go play more games. Like, the same suggestion for a long time. I'm not saying he took it in stride or it was undeserved, but he certainly seemed willing to put his 2 cents and take things down for his own use.The most technical points of discussion about ways to improve the demo were pretty much completely ignored by E. Dog when he came back here to do damage control for the Kickstarter. He only answered or asked questions related to criticizing the project so that is exactly what he got.
Nothing even about how the demo is coming along as we speak with all the useful feedback he got from knowledgeable posters. You know, PR stuff. Nope, instead the message was, "We need this money or I quit." That's why people said he lacked passion.
If you don't like the direction of the conversation, you change it. Butting heads with your critics isn't the way to go about it.
I agree, but it seems he didn't take the main message everyone was complaining about in this thread. The serious financing problems. Pretty much everyone here, including myself, wants to see this project succeed. Yes, demos like this take time and the first crowdfunding campaign only payed for a demo with two full characters. This is the fourth, fifth, whatever time they've come back to crowdfunding without a finished demo. That's part of the problem. I understand that he wants to make this project a full time job but you got to work for it, even if you got to do it for free. I'd love to make a game, but guess what? I have to go to school and learn, pay for said school, then either make my own game or find a job somewhere else. I don't want to pay for school or even go to it. Too bad, I have to if I want to reach my end goal. Money is not going to be handed to you everyday of your life by someone, you've got to earn it. Even if that means spending ten years working on this game before you even make a cent off it. He said that this wasn't his project and he's just working on someone else's project, if he cares about the project then it's also his project.
You're telling this to the guy attempting to create his own fighter from scratch as a hobby side project. :/ I know all about it. Sure, I'd LOVE to get paid to make my game, but really, why should anyone ask for money without anything to bring to the table yet? Stuff like Bloodstained had a team set up before the kickstarter launched and a mastermind at the head, so people KNEW they had not only expierience in games, but the best o the best on the genre they were making. Beast's Fury has a bunch o people who've worked on other projects, but don't really have much high level knowledge on fighters as a group. They also didn't have much to show aside from cameos from Maximillian and Egoraptor. Now? I think they're showing how unprepared they were. I hope they can take this in stride, but more than that, I hope they learn their lesson for whatever they move onto next.I agree, but it seems he didn't take the main message everyone was complaining about in this thread. The serious financing problems. Pretty much everyone here, including myself, wants to see this project succeed. Yes, demos like this take time and the first crowdfunding campaign only payed for a demo with two full characters. This is the fourth, fifth, whatever time they've come back to crowdfunding without a finished demo. That's part of the problem. I understand that he wants to make this project a full time job but you got to work for it, even if you got to do it for free. I'd love to make a game, but guess what? I have to go to school and learn, pay for said school, then either make my own game or find a job somewhere else. I don't want to pay for school or even go to it. Too bad, I have to if I want to reach my end goal. Money is not going to be handed to you everyday of your life by someone, you've got to earn it. Even if that means spending ten years working on this game before you even make a cent off it. He said that this wasn't his project and he's just working on someone else's project, if he cares about the project then it's also his project.
It is not just 9% instead of 4%. It's 9% + 4%. https://support.indiegogo.com/hc/en-us/articles/204456408-Fees-Pricing
This is a good sign to close the thread, but since it's updates, I'll only choke-hold it
And i'll say the same thing AGAIN:
Why not try something simpler, and cheaper using the idea you have and matching the funds you're asking for?
Beat'em ups are fun and use a tad less frames than a full fledged HD+60FPS HD fighting game. And they make a story mode flow a tad more naturally IMO.
Hell, even Lab Zero had to cut some of their ideas for skullgirls (namely the "Complete" story mode).
Maybe even an RPG using the sprites you have to make the special attacks!
All are viable (and cheaper) options and all need a tad less fine tune on the balancing side.
I know the beasts fury people are around his streams, i remember he reading a message about the beasts fury people giving him the latest build of whatever they have done, but it seems that maximilian is very silent about beasts fury, either he is too busy to give a feedback, or he knows that is probably going to flop so he is keeping himself out of the situation.