It will be back, Microsoft just tend to be... a bit.. difficult? So its back on PSN in the US in a few days, but ON XBLA, well it will still be a while, noone is certain how long yet.So I heard this was a fun fighter game from my friend and I liked the art so I decided to try it. Only problem is I have no idea how to download it from XBL. I know you have to download the patch but I never downloaded the original game to begin with before it was taken off XBL.
My question is, is there a way to download skullgirls on XBL if you haven't downloaded it before it got taken down, or am I doomed never to play this game?
The game is slightly faster, but not a huge amount. That could be it
Red. Like I said, it makes sense that it triggers IPS, I just thought special moves weren't supposed to trigger it.
Good to know, thanks
I'm thinking of picking up this game when it comes back to XBLA and I tried the demo and enjoyed it, though I deleted it because it takes up a lot of GB on My Console and I needed room for other games. Just wondering, how hard is the AI to fight in this game and how many buttons will you need to press to perform most combos? I've heard from a reviewer of this game who criticized the CPU AI for being overly aggressive and tough to fight against, even at Sleepwalk difficulty; which kinda scares me before I try this game for real.
In UMVC3, I've seen resources that say a lot of "Basic" or "Bread and Butter" combos that require a lot of buttons to press and I can't remember them all, I can't play a game that'll require too much memory like that.
Depending on when that review came out, it could be outdated in that regard. In the original version of Skullgirls, the AI was too strong (especially for Ms. Fortune), but the very first update to the game fixed that. At some point after that update, I decided to see how much easier the AI was on Sleepwalk.Just wondering, how hard is the AI to fight in this game and how many buttons will you need to press to perform most combos? I've heard from a reviewer of this game who criticized the CPU AI for being overly aggressive and tough to fight against, even at Sleepwalk difficulty; which kinda scares me before I try this game for real.
In 1v1, "Normal HP Bar" vs "All Red HP Bar" means you have 2 or 1 lives left.
No.
#1 For charge moves, you can charge at any time. For example if what you're doing isAre all specials equally useful in cancelling normal moves? To be more specific: what's the reason to use Egret Call to cancel Forbearance' recovery if I can use Napalm Toss for more damage instead? I'm asking this because frankly I'm having a lot of trouble with using the Call to cancel the overhead due to its considerable charge time (even though I start to charge it as soon as I press ).
Thanks a lot!In 1v1, "Normal HP Bar" vs "All Red HP Bar" means you lost have 2 or 1 lives left.
In any other size, "Any colour" vs "Bright Red" means life vs recoverable life (health that is gone but you can recover if the character isn't currently active).
Green colour in both sizes simply means that you have 100% life left to make it easier to identify whether you took a sliver of damage or not.
Other colours (eg the standard HP bar goes from yellow to red slowly) are purely visual aid to see faster how much life you have left (Are in the red = Low on life).
Napalm Pillar seems to be a much better choice for an assist anyways...
Yes, that's what I needed! I'll just stick to perfecting the charge instead of whining, then. Parasoul seems to be a character that needs a lot of charging to be effective.#1 For charge moves, you can charge at any time. For example if what you're doing is
> > ,
you can instead press
> >
and start charging from the c.LK onwards, making the cancel a lot easier.
#2 Yes, some moves are better at some things than others :P Frame Data Helps
LK.Toss has 12f startup and 24f recovery, that means if you hit with s.b.HK and cancel into L.Toss, it takes 36f (a bit over half a second) before you can start acting again
LK.Egret has 0f startup and 21f recovery, that means if you hit with s.b.HK and cancel into L.Egret, it takes just 21f (a bit over 1/3rd of a second) before you can start acting again
= The cancel into L.Egret is a lot faster and allows you followups that you can't do with Toss.
You could always go and buy one. They're, what, 11 bucks online?