I believe a lower to the ground, arms open dash would be key to Beowulf's movement.
Special Move: Hunting Sprint
I would prefer this move be like Cerebella's with a charge


into

,

,

rather than a QCF.
I could Beowulf's forward dash being more animal like, maybe involving his hood coming on if that where not used for the "buff" super that I'll go into. It has no armor, as Zen said, and the dash itself is faster than Bella's tumbling run to the point where a blur effect could be used on it. The distance of the dash is about 2/3 of the screen automatically, against the idea of distance depending on which button is pressed. If Beowulf dashes into a standing Hurting he will automatically vault off of it.

- "Wolf Dash" The quick slide that was shown as a concept for Beowulf done by Alex. This will be low enough to the ground to dodge tears, gunshot, and Peacock projectiles. It, much like SaberWolf's dash in KI will actually go under the opponent for cross up potential. However, it will not be hit or grab invincible. In the air this move turns into a flying body press.

- "Rising Claw" Beowulf's sprints into a dragon punch. This shoryuken however keeps the opponent close and can lead into some sort of air grapple chain that finishes with a Muscle Buster. In the air this move turns into a downward fist that bounces the opponent like Parasoul's


.

- "Paws to Chest" the HK version of the dash will be a sprinting drop kick that knocks the opponent into a hard knockdown. This move is invincible when Beowulf is in the air (about 2 frames or so) and will also put the player into a hard knockdown state. While in the air this move becomes a spinning air drop kick that is similar to Tommy's spinning sky kick @1:13


- I would like to dub the dashing grab "The Kidnapping," this grab will have a likeness to Firebrand's moving grab. Beowulf grabs the opponent with one arm and grinds them into the ground, dragging the opponent until the duration of the sprint finishes into Beowulf throwing the opponent for a wallbounce. The air version of this move could be a hurricanrana stylized grab! Basically this (I know it is ridiculous and probably impossible to animate):
Also, if Beowulf attacks The Hurting with one of his Dash Attacks the chair enters a spinning state that either doesn't move (LK) or spins across screen (MK & HK). When hit with LK it will spin projectiles back and force characters turn the opposite direction they were facing at that time. MK & HK sends forth the hurting as a mobile wall that will knock them down into an OTG state.