What I always wanted was a special that gave Beowulf mobility and and Mike Z already more than delivered that with the Beast Cannon move. This Lunging Grab is icing on an already very delicious cake.
I agree with you and this is what I've been trying to do with this character. What do you like to do after the j.2P finisher? I did find that you can do crossup after it with j.LK, but I feel like it's seeable, and I don't see a way to make it a fake crossup. When I played @Flotilla in Beowulf mirrors, I got him with that once and then he blocked it every other time.
You are always showing me love on here with the videos and I thank you for that my friend lol
I was more referring to how you yourself wanted to play him without the chair
I like either call assist and go for a hop j.LP or empty hop low/throw OR beast cannon mixups, I haven't really tested how unsafe beast cannon mixups are yet, but it is really ambiguous because the startup is the same.I agree with you and this is what I've been trying to do with this character. What do you like to do after the j.2P finisher? I did find that you can do crossup after it with j.LK, but I feel like it's seeable, and I don't see a way to make it a fake crossup. When I played @Flotilla in Beowulf mirrors, I got him with that once and then he blocked it every other time.
I kind of like the 2K finisher more. I feel like you get more ambiguous left/rights off that (which can maybe double as safe jumps? Haven't tested it enough to say). You can't always do that finisher though since you need the chair. It's only recently you've been able to combo into it without an assist (ground string -> tackle -> OTG c.MK -> 2K finisher).
Yeah, I'll eventually fix it.
At the time, I'm noticeably not in cooldown from the attack when I try to do it.
I imagine the LP+LK with and without chair are going to end up the same.
Your 'findings' are in error, though. :^P They are not different, you can totally get 4 headbutts with both.
In means "collision that can go through the opponent if you're the last thing that hit them and they're in hitstun".
I'm really liking how Beo is turning out in the beta, but is he supposed to grab the opponent when he's airborne and while beowulf is chairless and using c.MP? (or MK, can't remember)
Also, any idea on other interactions with the chair apart from picking it up from ground?
the only idea I was thinking about was how it would be if you could be able to throw it (quarter circle etc) even while chairless and very close to it, but that's really just an idea
You don't need to be Chairless to have cr.mk do it's otg hitgrab.
Was kind of hoping the chair would do a bit more once placed other than be used to cancel normals.
I remember from a past stream that Mike showed that landing on the chair with some finisher would cause extra damage, what happened to that?
Obviously Beowulf isn't done yet and Mike is planning more with him, but that is my reaction up to now.
Atomic suplex confirmed.
Oh, that's neat. I'm not sure if I should fix it.
Those first few looked really painful, like "Oops" painful.