Count down only appears if they have low health.
From the update notes:
Oh well!
Isn't that the magnet on his chair?
Yes it is.
Depletes Wulf's undizzy meter
Wow that's really good.
Um he's kidding, undizzy falls off over time.
What it actually does is makes the timer tick down closer to 0.@Mr. X why are you fucking with me
:3@Mr. X why are you fucking with me
If gameplay is what you're worried about, don't be. The much better option is to use a Diving Wulfdog and then use a Grendel Killa (or geatish trepak depending on your needs) once you hit the ground. It does more than 3500 damage, and only uses up one level of hype instead of all three.
Beowulf is my absolute favorite character. He's like, the amazingest. Anyway, I have a few things.
One of my favorite things to do now is to geatish trepak to a wulf shoot and excellabella assist at the same time. With it, it seems like the only way to beat it is if I miff the timing or they use a wakeup blockbuster. Is this true, or have I just been playing against buns? Because if it is true, that seems a bit silly, even though I'm not complaining.
Um?
In Training Mode, if you have hitbox display on or Attack Data set to Advanced, you can see what the invicibility of moves is. White = invincible to all, yellow = invincible to throws. You don't have to guess.Oof. Well, I at least mentioned the wakeup blockbusters. Also, I could have sworn that more of those specials were vulnerable to grabs, but I'm not about to argue with you of all people about the game mechanics. I suppose I'll just put it away as another thing I can do for a Geatish Trepak mixup. Thanks.
Yes, I generally ignore bad/joke suggestions. I wouldn't have responded to this bit, but you brought it up again.
Yellow IS the color of hitstun. You can't be thrown while in hitstun = throw invincible. :^)
B-but... Hit grabs... Can you use hitgrabs on "throw invincible" moves, too?
Yes.
(For all fighting games, with specific exceptions like KOF allows comboing into throws but not from jump-ins, SG/GG allow comboing throws during stagger, etc.)
Would Geatish Trepak (beowulf + from grapple with chair) count as a throwhit? It starts via throw, and it causes hitstun and gives ips bursts if applicable. My first thought when you said "throwhits" were the quick grabs in most 3D fighting games where you just knee the opponent once for baby damage.
Okay, but... What about moves like Excellabella that only hit airborne opponents? That's a hitgrab, right? And it even causes the little white "your grab registered but didn't connect because some reason" effect if you use it on a standing opponent. And when you said that certain hits break armor, does that include Excellabella working on any rising opponent even if they're blocking?
It's not as cool for me, see, cuz I'm the one having to explain it after making an entire training mode display so I wouldn't have to explain it, because you think it's cooler to ask me rather than look yourself.
No, cuz a real throwhit wouldn't break armor or behave in any way that a regular hit wouldn't. It would just interact with your throwable box. Those are canned animations that end in a hitstun, but you still go through the canned anim. I'm not sure a throwhit exists anywhere cuz it's not really a useful thing.Would Geatish Trepak (beowulf + from grapple with chair) count as a throwhit? It starts via throw, and it causes hitstun and gives ips bursts if applicable. My first thought when you said "throwhits" were the quick grabs in most 3D fighting games where you just knee the opponent once for baby damage.
In SG training mode's Advanced Attack Data, HIT attacks are red boxes and THROW attacks are purple boxes. Now you can check rather than asking!Okay, but... What about moves like Excellabella that only hit airborne opponents? That's a hitgrab, right? And it even causes the little white "your grab registered but didn't connect because some reason" effect if you use it on a standing opponent. And when you said that certain hits break armor, does that include Excellabella working on any rising opponent even if they're blocking?
Yes'm, Trepak is a series of hits rather than a grab, so it is burstable (like the last hit of Excellabella). And the parts of his grab strings are separate attacks, so Trepak always counts as being over 240 if done when you're over 240. It being a super doesn't trump that.