Eliza updates from Rebel Up!:
http://www.twitch.tv/iebattlegrounds/b/542752265?t=7h0m42s
Quick change list from the stream:
2 new palettes.
Some more colored/completed frames.
Her blocks now have randomly selected shield designs implemented.
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Updated moves:
Staff Spin:
214+K / QCB+K
Faster startup. 214+MK can combo off lp now.
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New moves:
Servant Summons:
236+LK / QCF+LK
Albus or Horace runs across the screen with a lounge chair. Works like Parasoul bike, except it's a physical hit so it absorbs all projectile hits.
236+MK / QCF+MK
Horace divekicks down at a steep angle. Lands a specific distance from Eliza. Causes groundbounce on hit. Horace can be knocked out of it.
236+HK / QCF+HK
Albus pops up from the sewer under the opponent's feet and command grabs them. He tosses them across the screen in a wall bounce. Does no damage. Huge cooldown as it launches a manhole cover into the air and can't be used again until the manhole lands. Eliza is free to move during this time.
Tag in:
Same move as divekick servant summon, except Horace is holding Eliza and places her on the stage when he lands.
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Future Stuff Mike Mentioned:
Blood mechanic:
This is confirmed to be gone. Eliza and Sekhmet are her shtick.
Taunt:
Input is confirmed to be "MK, LP, Down, LK, MP" (Anakaris' Pharoh Magic) input. Not added to the game yet and its effect has not been announced.
Supers:
Eliza and Sekhmet are planned to get another super each. They may be level 2s and the characters could end up with no Level 1 supers.
There's also the possibility of Eliza having a DHC only super.