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That also happens every once in a while if you try to do a kanchou on incoming and I've always wondered why it did that, so thanks Age!
okay so i gotta get this down somewhere or else ill forget it knowing me, but after launching with cr.MK if you do a j.LK immediately then delay a j.mp you can ambiguously cross them up. on valentine in particular i noticed that the dummys blocking animation was facing the wrong way when the j.mp hit.
i may mess around with it some more. i really should record this stuff but my camera is shite.
Should be noted that everyone but Parasoul can PBGC into an air option to avoid that (on top of holding up). Double jump or air dash.
Mike Z was doing this at SCR but with 360 instead of MGR. Shit's cheap
I don't remember if he did it in his one on-stream match, but I know he did it to Rikers in pools and everyone watching was just like whaaaaaaaaaaaaaaaaaat
Oh yeah I was in the room for that but I was playing on the other non-streamed setup
You could, but youre betting on them doing something smart, so its not a good gamble.
No, I don't think it does. Well... maybe in your example, but you can land j.hp on every crouching character.
well, it whiffs at least on filia, and 100% of the time, if i remember correctly. the rest of the cast, maybe it works, but would be more prudent to check before going for it on tournaments...
Lol, good work. I like you. You gots spunk. That information is really nice, but when it becomes actually useful is when you check it against everything a character can do. Against Filia, what happens if she does any reversal but Gregor? You get punished. Against Fortune, she can Fiber upper out of it. Parasoul gots Napalm Pillar. So, what you need to do now is either find which characters can't punish you for doing j.hp (either with something mashed or on block). Once you know that, you know who this is a good setup on. You can pretty much abandon the runstop variant, you've proven it to not be a very effective tactic.