It's to encourage them to try to block. I think it should also let you combo from elbow meterlessly, but I'm not sure.
There's other variations but it's all pretty gimmicky on anyone who has air movement. Just wanted to post it since it looked cool.
Well, that's still a set up that could allow a garanteed combo possibility after an elbow drop, which is something i didn't consider possible (shame on me for jumping to conclusions so easily)
And gimmicky doesn't mean useless : it looks like it could be excellent against air super mashing, with the side switching and stuff
Gonna test that tomorrow
well, well, some good news :
that c.mk c.hp elbow reset from age is safe against filia's, valentine's and even ms fortune's air super, all being punishable, and no tricky timing involved.
ms fortune will always hit you, but always cross up, so the end misses and that's free punish for you.
PW and BB air supers, obviously, are still invulnerable to shiny new gimmicky resets, though.
against jumping normal mashers, that's really random.
i tested against peacock's j.lk, and either it goes the wrong way and elbow hits, either you get hit, either trade...
looks like this reset is really best used with the assist, but solobellas can still use it against those pesky filias and MF who thinks air super is OP.
of course, just double jumping avoid the whole thing, but they're not that smart, right?
also, looks like it's hard to pull off correctly against cerebella, double and peacock (will most likely hit mid air, thus not allowing any other combo that dynamo)
I'm not sure if this fits in combos or resets, so I figured resets was more appropriate because maybe somebody can use the stupidity of some of this to CREATE a decent reset. I'm certainly not starting a thread for it. Swag points if you pull off the jLPmash loop-around Filia in a real battle. Double swag if you runstop reset at the end and do it again.
well, here is an easy setup for the loop-around j.lp reset (around 0:24) :
bnb j.mp j.hk
s.hp pummel horse
dash c.lp c.mk (don't go for s.lpx2, that would push too far away for the loop-around to work)
also works for age's elbow reset
Edit: for elbow reset, run stop combos won't make it work, as it doesn't put you at point blank range.
BTW, this loop-around works against small characters (filia, PW, peacock, cerebella), but not on taller ones : squigly, parasoul, double, MF and val.
still technically works on double, MF and val, it will cross up if you delay just a tiny bit the j.lp, but only 1 or 2 hits will connect, making you more likely to get countered by j.normal mashing (also the cross up looks more obvious)
about my batch of c.mk run stop corner resets i posted a few days ago :
-the back dash version can be air super safe, but timing is strict. you have to actually delay a bit the backdash to make the super go the wrong direction.
not really reliable.
-c.mk cerecopter will get hit by gregor, but only the first hit --> the rest misses, you won't fly away, and will have the opportunity to punish.
MF air super will break it.
-c.mk s.hk cerecopter does the same thing against gregor, AND gets hit cross up by MF air super, allowing you to punish it too.
-c.mk cerecopter midstage will avoid MF super the same way, but gregor will connect normally and counter you this time.
PW, val and BB air supers will always counter you.
filia and MF air supers are no longer godlike :)