If your lack of enjoyment with the game/community is based on a perceived lack of engagement on the part of the developers then you should just take a break from the game/skullheart
This feels like you are misconstruing my point. I first would ask you to identify where I say I dont enjoy the game or the community.
Secondly, I will attempt to make my point more clear by saying that I think the forum discussion for a lot of this season pass' cycle has been somewhat aimless. A lot of nerfs to Fortune/Pea we're reverted, A lot of requested QOL hasnt had a statement upon, and theres no metric as to what posts are actually making an influence into the game, which are not, and which are correct points and which are not.
These are the points that I bring up to support what you call a "Perceived" lack of engagement. There are currently 4 main platforms that I can only assume are what the developers currently monitor. They being Maincord, This forum thread, Twitch, and Twitter. There are many people who disregard Skullheart for a multitude of reasons, and their discussions splits off into subtweets, twitch discussion, or more secular discord discussion. All of the actual discussion for the game is decentralized, and there isn't really a form of feedback as to what posts are being heard, what posts are being disregarded, and so forth and so on.
I consider that a
Problem because it creates a very hard to define description for what elements make modern skullgirls "skullgirls"
Elements such as:
-Is the current two touch meta what skullgirls should be? Should characters be weened down in their damage to create more resets/interactions? Should other characters be brought up to this standard of power? Should differences exist as they do and tuning be more creative in balance?
-What is the top tier of modern skullgirls characters supposed to be? Are characters like Peacock and Fortune products of their base-game time? Are they going to be brought down, or modernized? Are other characters going to meet their standards of power? How should we go about solving this when the community is divided on these points. There are people including myself who wanna see other characters brought up to this volatile level of power. There are others who rightfully believe that a version of this game is healthier if Peacock and Fortune or Annie dont outclass half the cast. There are others who rightfully believe that Mid-Tiers should exist, probably as the mid tiers that arguably exist now
I ask you how the community decides how any of these things are correct or incorrect. What objectives force, please answer me, communicates to us the very answer to the question of "What is the kind of game skullgirls should be." Arguments on this very platform, over a videogame, have created spite and distaste for and between a lot of people, and no one can even be sure if their side of the argument is correct.
instead of polluting the thread with a post that was 75% empty space because you didn't want to edit color-coded update lists into a more readable format.
I actually want to thank you for this bit of contructive criticism, as biting as it is, is a legitimate point and I apologize for it. I will remedy this by spoilering the colored dates. To clarify, the color coded was to bracket the dates based on month the specifics of the colors have no meaning.
Beta update quantity does not reflect game quality.
This is true. However the purpose of highlighting this in my post was to demonstrate that there
is a difference present in update cycles, not to assert that this instantly meant the old form of update scheduling was better. That is a deeper pool of discussion that should be present in another thread, which I implore you to make if you want to continue this specific route of discussion.
If the developers are having to juggle issues like how to fine-tune established characters alongside designing and implementing more complex characters like Umbrella and Dhalia in addition to sorting through the game to root out bugs,
We don't know if they are doing all this though. I can only make assumptions that
-Yes, Dahlia is being worked on becasue ofcourse dahlia is being worked on because she's the new character.
-Yes, Bug-Fixes are being worked on because QA is being super duper active about it (Immense gratitude to Liam and Fullbleed especially for reaching out and fixing the Dahlia Desync)
-But No, I don't know if the tuning of established characters is on their docket, we can't know unless its communicated as an interest that the team has undertaken, or if it shows up in patch notes.
We don't know how they are prioritizing and dividing work, we don't know what the trello looks like. We aren't entitled to know this at all. But if we had anything to let us know the workload was overwhelming, and the update cycle might take a slowness because of it, the community at large would be NOTHING less than supportive, caring and understanding. This actually has precedent because Liam did communicate a while ago that season pass development was taking a
lot of work
For goodness sake, I was there to witness umbrella players transition to the understanding that her setplay was NOT supposed to be beelining into overstuffed for setplay months after her beta. Despite this ideology that [ravenous is the mode that you get rewarded for being in], being present in her full release debut patch notes.
Umbrella players would not have been critical of the bubble nerfs before the holidays, had the idea that overstuffed as a playstyle was not her intended way of play was more communicated early in the beta. In fact, i'm going to draw a specific example. Liam nerfed Umbrella's bubbles. They didn't go through assists AND if umbrella is hit they dissipate. This was in an attempt to make it the bubble that wasn't "
going to do everything again." But the definition of everything wasn't elaborated on. Characters like Painwheel could opt not to do anything about a do-everything-wishmaker which would make the option of Ptooie stronger in that case. There is the point that bubbles are a resource and the work Umbrella does to maintain her hunger is rewarded with powerful tools. The idea of how her moves post this Liampost about how umbrella should operate as assists, stuff like her puddle stacking setplay, stuff currently like her eyes, there is a lot still in the air and a lot of points still without clarity. ALL This and we don't know what the devs want, should we keep clammoring on about it, or leave umbrella's current state as her final say.
I would rather they be handled through less-frequent updates instead of hotfixes and beta balance changes that are reverted over the course of a weekend.
Except we had exactly this with Fortune and Pea nerfs?
I won't further discuss anything else on this specific subject in this thread, and apologize to Chrono for this wall of text, but I felt inspired by the clear spite in your retort. I would argue making an effort to understand others instead of just sanctimoniously telling one to "take a break" would lead to more fruitful discussion.